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Sony xperia e3 d2203 white. Review of the smartphone Sony Xperia E3: nanotechnology

The cheapest device in the Sony Mobile family

Sony Xperia E devices, as you know, belong to the most modest positioning line of mobile products of the Japanese company, which has always included the cheapest of Sony smartphones. At the moment, two models of this family are presented in retail at the same time - Xperia E3 and E4. Since the new Xperia E4 is just starting its way to the market, the price of the updated model is naturally set higher than its predecessor. Accordingly, at the moment, the Xperia E3 can be called the cheapest smartphone from the current Sony lineup. Let's see what Sony has prepared for users who prefer to use entry-level mobile devices, and what is actually the level of the simplest modern smartphone of this famous brand.

Key Features of Sony Xperia E3 (Model D2203)

Sony Xperia E3 Philips S398 Fly Tornado One LG L Bello Acer Liquid Jade
Screen 4.5" IPS 5" IPS 5" IPS 5" IPS 5" IPS
Permission 854×480, 218ppi 1280×720, 294 ppi 1280×720, 294 ppi 854×480, 196 ppi 1280×720, 294 ppi
SoC Qualcomm Snapdragon 400 (4x ARM Cortex-A7 @1.2GHz) MediaTek MT6592m (8x ARM Cortex-A7 @1.4GHz) MediaTek MT6582 (4x ARM Cortex-A7 @1.3GHz) MediaTek MT6582 (4x ARM Cortex-A7 @1.3GHz)
GPU Adreno 305 Mali 400MP Mali 450MP Mali 400MP Mali 400MP
RAM 1 GB 1 GB 1 GB 1 GB 1 GB
Flash memory 4 GB 8 GB 8 GB 8 GB 8 GB
Memory card support microSD microSD microSD microSD microSD
Operating system Google Android 4.4 Google Android 4.4 Google Android 4.4 Google Android 4.4 Google Android 4.4
Battery non-removable, 2330 mAh removable, 2040 mAh non-removable, 1920 mAh removable, 2540 mAh non-removable, 2100 mAh
cameras rear (5 MP; video 1080p), front (0.3 MP) rear (8 MP; video 1080p), front (2 MP) rear (8 MP; video 1080p), front (1.3 MP) rear (13 MP; video 1080p), front (2 MP)
Dimensions and weight 137×69×8.5mm, 147g 144×71×9.65mm, 170g 140×70×7.9mm, 151g 138×71×10.7mm, 137g 140×69×7.5 mm, 110 g
average price T-11028556 T-11744036 T-11057176 T-11036010 T-11168663
Sony Xperia E3 offers L-11028556-10
  • SoC Qualcomm Snapdragon 400 (MSM8926), 1.2 GHz, 4 cores ARM Cortex-A7
  • GPU Adreno 305
  • Operating system Android 4.4.2
  • IPS touch display, 4.5″, 854×480, 218 ppi
  • Random access memory (RAM) 1 GB, internal memory 4 GB
  • Micro-SIM support (1 pc.)
  • Support for microSD memory cards up to 32 GB
  • Communication 2G: GSM 850/900/1800/1900 MHz
  • 3G communication: WCDMA 850/900/1900/2100 MHz
  • Data transmission FDD LTE Cat4 (Bands 1, 3, 7, 8, 28)
  • Wi-Fi 802.11b/g/n (2.4 GHz), Wi-Fi hotspot, Wi-Fi Direct
  • Bluetooth 4.0, NFC
  • GPS (A-GPS), Glonass, BDS
  • Camera 5 MP, autofocus, LED flash
  • Camera 0.3 MP (front)
  • Proximity sensor, light sensor, accelerometer, electronic compass
  • Non-removable battery 2330 mAh
  • Dimensions 137×69×8.5 mm
  • Weight 147 g

Equipment

Smartphone Sony Xperia E3 comes on sale in a box, typical for the entire line of budget devices, simple in quality and design, made of thin unvarnished cardboard with only one compartment inside. The packaging, like its contents, does not pretend to be premium, everything is simpler and more economical here.

The accessory kit consists of a compact charger (5 V, 850 mA), a Micro-USB connection cable, and a small stack of paper documentation. The headset was not included in the kit this time, but maybe this is for the best - after all, it is unlikely that they will give at least some high-quality headphones to the budget model, so in any case, you would have to buy something decent.

Appearance and usability

The design of the Sony Xperia E3 is perhaps one of the strongest points of the Japanese budget model. The device looks modern, designed in a bright youth style, and at the same time, it retains the features of the Omni brand concept, in which all Sony mobile devices without exception have been sustained over the past few years.

The smartphone still has the same shiny side frame that runs along the entire perimeter of the case, only here it is made not of real metal, but of plastic, painted with silver paint to look like metal. The rear surface of the case, unlike higher-ranking models, is made not of glass, but of matte, slightly rough, but hard-to-touch plastic.

The corners along the side perimeter, according to the new trend adopted by Sony, are separated from the general frame - now these are independent inserts made of a more elastic material designed to absorb impact energy when the device falls.

The familiar round aluminum power button has not disappeared anywhere - a signature touch attached to all, without exception, mobile devices of the latest generations of Sony. Another key responsible for volume control is made of plastic and is located here, nearby. The volume button, unlike the blocking round, practically does not protrude beyond the body, so finding it blindly is quite problematic. The key travel is very short, it is practically not felt under the fingers, so you will have to get used to it - in this regard, the Sony Xperia E3 is not perfect.

In terms of size, the smartphone turned out to be quite small, especially against the background of most modern mobile devices. It can be comfortably placed in your pocket, the device also fits comfortably in your hand, although the matte-looking surfaces of the sidewalls and the back wall turned out to be somehow too slippery to the touch - the smartphone often strives to slip out of your fingers. The mass of the device also turned out to be unexpectedly large for such a medium-sized device; in the hand, the smartphone feels like a sort of weighty bar.

The front of the case is completely covered with a protective glass, according to its characteristics reminiscent of Corning's Gorilla Glass. There are two symmetrical slots in the top and bottom of the glass, but their purpose is different. Unlike older models, there are no two stereo speakers here - the lower grille serves only to accommodate a conversational microphone. There are also no buttons under the screen, the system and applications are controlled using virtual on-screen buttons, so the empty space at the bottom under the screen looks redundant and unreasonable.

In the upper part above the screen, in addition to the eye of the front camera and sensors, there is also such a useful element as the LED notification indicator - a dot glowing in different colors notifies you of the charging status and various incoming events. In the settings, you can disable this functionality, and then the indicator will only display the battery charging status.

The back wall is absolutely flat, there are no bends on it. The main speaker grille is on the back side, there are no protrusions near the hole, so the sound is significantly muffled when the smartphone is placed on a hard surface with the screen facing up.

In the upper part of the rear wall there is a main camera module next to a single-section LED flash that can work as a flashlight using a pre-installed program.

As for card slots, in this case there are two of them - one for a Micro-SIM SIM card, and the second for a microSD memory card. Both slots are under a removable back cover, but you can't find the battery under the cover - it is tightly hidden inside the case and is not accessible to the user. In nature, there is another modification of the Xperia E3 smartphone, which supports dual SIM-cards.

The body of the Xperia E3 has also lost such an invariable element that was present in all Sony Mobile products without exception in the past, such as a strap mount. Where now Japanese schoolgirls will cling their key chains is not clear. Perhaps this functionality was not in great demand, since it was decided to remove it in the new season - and these mounts also disappeared from products of other families, up to the highest, flagship Xperia Z line. Perhaps this decision was dictated by the fact that due to polycarbonate corners inserted at all four side corners of the case, there was simply no place for fastening.

The universal Micro-USB connector, located on the left side face, supports the connection of additional devices and flash drives in OTG mode. The connectors are not covered with covers, since the device has not been protected from water and dust. There is also no support for wireless charging.

As for the color design of smartphones, Sony continues to please in this regard: the new device is presented in four color options, from traditional white and black to bright lemon and copper shades. In this case, we can say with confidence that the white version of the Sony Xperia E3 turned out to be the most nondescript, all colored cases look much brighter and more expressive, even black. In addition, the white coating turns out to be the most easily soiled and less practical. However, if you get away from direct comparison, then a single white Sony Xperia E3 also looks quite attractive.

Screen

Smartphone Sony Xperia E3 is equipped with a touch IPS-matrix with a small diagonal size by modern standards. The screen dimensions are 56 × 99 mm, the diagonal is 4.5 inches, but the resolution is only 854 × 480 pixels. This, of course, is not enough, the pixel density here is low: it is only 218 dpi.

The frame around the screen is very wide (as much as 7 mm from the sides), in this regard, the smartphone looks the least attractive. The display occupies far from the maximum possible area of ​​the front panel, it even gives the impression that the device got the screen from another, more miniature model. The width of the frame above and below the screen is also very large - 19 mm.

You can use automatic adjustment based on the operation of the ambient light sensor to adjust the brightness level. The multi-touch technology here allows you to handle 5 simultaneous touches. The smartphone also has a proximity sensor that blocks the screen when you bring the smartphone to your ear. Activating the screen by double tapping on the glass, control with gloves or wet fingers - none of this Sony budget model got from the developers.

A detailed examination using measuring instruments was carried out by the editor of the sections "Monitors" and "Projectors and TV" Alexey Kudryavtsev. Here is his expert opinion on the screen of the test sample.

The front surface of the screen is made in the form of a glass plate with a mirror-smooth surface, resistant to scratches. Judging by the reflection of objects, the anti-glare properties of the screen are no worse than those of the Google Nexus 7 (2013) screen (hereinafter simply Nexus 7). For clarity, here is a photo in which a white surface is reflected in the off screens (on the left - Nexus 7, on the right - Sony Xperia E3, then they can be distinguished by size):

The screen of the Sony Xperia E3 is a little darker (brightness in the photos is 79 versus 85 for the Nexus 7). The ghosting of reflected objects in the Sony Xperia E3 screen is very weak, which indicates that there is no air gap between the screen layers (more specifically, between the outer glass and the surface of the LCD matrix) (OGS type screen - One Glass Solution). Due to the smaller number of borders (glass/air type) with very different refractive indices, such screens look better in conditions of strong external illumination, but their repair in case of cracked external glass is much more expensive, since the entire screen has to be changed. On the outer surface of the screen there is a special oleophobic (grease-repellent) coating (noticeably less effective than the Nexus 7), so fingerprints are removed more easily, and appear at a slightly slower rate than in the case of ordinary glass.

With manual brightness control and with a white field displayed in full screen, the maximum brightness value was about 530 cd / m², the minimum was 24 cd / m². The maximum brightness is very high, and given the excellent anti-reflective properties, readability even on a sunny day outdoors will be at a good level. In complete darkness, the brightness can be reduced to a comfortable value. In the presence of automatic brightness control by light sensor (it is located to the right of the logo on the front panel). In automatic mode, when the ambient light conditions change, the brightness of the screen both increases and decreases. In complete darkness, the auto-brightness function reduces the brightness to 24 cd/m² (normal), in an artificially lit office (about 400 lux) it sets it to 280 cd/m² (it could have been lower), in a very bright environment (corresponds to lighting on a clear day outside indoors, but without direct sunlight - 20,000 lux or a little more) increases to 530 cd / m² (to the maximum - that's right). It turns out that the automatic adjustment function works more or less adequately. At any brightness level, there is virtually no backlight modulation, so there is no screen flicker.

This smartphone uses an IPS type matrix. Micrographs show a typical IPS sub-pixel structure:

For comparison, you can see the gallery of microphotographs of screens used in mobile technology.

The screen has good viewing angles without significant color shift even with large deviations of the view from the perpendicular to the screen and without inverting (except for the very darkest when the view is deviated along one diagonal) shades. For comparison, here are photographs in which the same images are displayed on the screens of Sony Xperia E3 and Nexus 7, while the brightness of the screens is initially set to about 200 cd / m² (on a white field in full screen), and the color balance on the camera is forcibly switched to 6500 K A white field perpendicular to the screens:

Note the good uniformity of brightness and color tone of the white field. And a test picture:

Color reproduction is good and colors are saturated on both screens. Now at an angle of about 45 degrees to the plane and to the side of the screen:

It can be seen that the colors did not change very much on both screens, but the contrast on the Sony Xperia E3 decreased to a greater extent due to more black highlights and a significant decrease in brightness. And the white box:

The brightness at an angle of the screens decreased (at least 5 times, based on the difference in exposure), but in the case of the Sony Xperia E3, the drop in brightness is noticeably greater. The black field, when deviated diagonally, is highlighted strongly and acquires a purple or red-violet hue. The photos below demonstrate this (the brightness of the white areas in the direction perpendicular to the plane of the screens is approximately the same!):

And from another angle:

With a perpendicular view, the uniformity of the black field is average, since the black is slightly brightened along the edge in several places, and the translucent front frame does not look very favorable:

Contrast (approximately in the center of the screen) is normal - about 800:1. The black-white-black transition response time is 29ms (14.5ms on + 14.5ms off). The transition between 25% and 75% grayscale (according to the numerical value of the color) and back takes a total of 45 ms. The gamma curve constructed from 32 points with an equal interval according to the numerical value of the shade of gray did not reveal a blockage either in the highlights or in the shadows. The fit exponent is 2.48, which is higher than the standard value of 2.2, so the image is slightly dark. In this case, the real gamma curve deviates little from the power dependence:

The color gamut is very close to sRGB:

The spectra show that the matrix filters moderately mix the components to each other:

As a result, visually the colors have a natural saturation. The balance of shades on the gray scale is acceptable, since the color temperature is slightly higher than the standard 6500 K, although the deviation from the blackbody spectrum (ΔE) is more than 10, which is considered not a very good indicator even for a consumer device. However, at the same time, the color temperature and ΔE change little from hue to hue - this has a positive effect on the visual assessment of color balance. (The darkest areas of the gray scale can be ignored, since the color balance does not matter much there, and the measurement error of color characteristics at low brightness is large.)

This smartphone has the ability to correct the color balance by adjusting the intensities of the three primary colors. What we tried to do, the result is data signed as Corr. on the charts above.

As a result, we significantly reduced ΔE on white and brought the white point a little closer to 6500 K. However, this increased the spread of parameters, which is bad (apparently, the correction is made by the software “digital” method), and the brightness of the image also significantly decreased. The result is shown in the photo below:

Let's summarize. The screen has a high maximum brightness and has good anti-glare properties, so the device can be used outdoors without problems even on a sunny summer day. In complete darkness, the brightness can be lowered to a comfortable level. It is permissible to use the mode with automatic brightness adjustment, which works quite adequately. The advantages of the screen include the absence of flicker and air gap in the layers of the screen, as well as a color gamut close to sRGB and an acceptable color balance. We attribute the low stability of black to the deviation of the gaze from the perpendicular to the plane of the screen as a significant drawback. Nevertheless, taking into account the importance of the characteristics for this particular class of devices, the screen quality can be considered high.

Sound

In terms of sound, the Xperia E3 smartphone is simple: there is only one speaker, the sound is not loud enough, you can’t hear the low frequencies, there is no richness of shades either, the smartphone sounds cheap. In conversational dynamics, the voice of the interlocutor, the intonation and timbre of the familiar voice remain recognizable, the voices sound natural and natural.

The device uses its own branded player to play music compositions, traditionally called Walkman, but in terms of sound quality, the Xperia E3 is far from a musical solution. As a standard, in the settings you can use Clear Phase, xLoud sound enhancement technologies or virtual surround sound. Most of the settings are available when the comprehensive ClearAudio+ function is disabled, otherwise sound control is automatic.

FM-radio is traditionally available as standard, but the voice recorder was not provided again. The radio cannot record programs and will not work without headphones connected as an external antenna. The smartphone also does not know how to record telephone conversations from the line using regular means.

Camera

Sony Xperia E3 is equipped with two modules of digital cameras with a resolution of 5 and 0.3 megapixels. The front module is just for show here - the pictures obtained with it can only convey image details in distant features, the quality is very low.

The main, rear camera is equipped with a 5-megapixel module with f / 2.4 aperture with Sony's proprietary automatic recognition of shooting conditions and HDR mode for photos. The automatic scene recognition function detects up to 36 types of conditions and adjusts the settings automatically. This mode is set by default for the camera, depending on the conditions, it turns on or off the HDR function.

By default, the camera, as standard for all Sony smartphones, shoots in automatic mode, in which all settings are at the mercy of the machine. To achieve maximum resolution, as well as to be able to manually influence the settings yourself, you need to switch the camera to manual mode. True, our research experience shows that it is best to shoot on the cameras of Sony mobile devices in automatic mode.

In addition to automatic and manual, the Sony Xperia E3 camera software has several shooting modes familiar from previous Sony models, such as Timeshift burst or an augmented reality mode called AR effect, which makes it possible to combine shots with animation. There is a Social live function that allows you to upload footage immediately to social networks. With the help of a special online service, you can download and add other modes.

The camera can shoot video at a maximum resolution of 1920×1080, but it does not do it very well, the video quality is quite modest.

  • Clip #1 (38 MB, 1920×1080, 30 fps)
  • Clip #2 (24 MB, 1920×1080, 30 fps)

The camera can handle macro photography, but you need to control the distance to the object.

Trees almost immediately merge into a mess, seasoned with noise.

With a slight deterioration in lighting, problems of noise reduction and optics come out.

Some details don't look too bad on their own, but overall the image is unpleasant.

Sometimes it seems that the lens is fogged up - the optics are so soapy. Although large signs are distinguishable.

Looking at the wires, we can conclude that the problem is more in optics than in noise and noise reduction. However, this is not so important when everything is bad.

It's a bit embarrassing to talk about this camera - first of all, it's a shame for Sony. The camera is clearly trying very hard to get at least average quality pictures, but for this it lacks the means that the manufacturer did not provide it with. As a result, she is doomed to eke out her existence with poor optics and a weak sensor. However, with very good lighting, it may be possible to shoot a large text on it, since it gives some hope. However, soapy optics, a noisy sensor and severe noise reduction will hardly allow her to shoot at least well even in not very good lighting, which is demonstrated by test shots. On a sunny day, the camera can handle large subjects.

Telephone part and communications

The smartphone works as standard in modern 2G GSM and 3G WCDMA networks, and there is also support for fourth-generation networks used in Russia (LTE Cat 4 with a theoretical speed of up to 150 Mbps). With the SIM card of the domestic operator Megafon, the smartphone in practice confidently finds and works with the LTE network. It should be noted that another modification that works with two SIM-cards does not support LTE, its wireless data transmission capabilities are limited to 3G mode.

Of the additional network features, there is support for NFC technology, but the device does not support the second Wi-Fi band (5 GHz). But the mode of connecting external devices to the USB port (USB Host, USB OTG) is implemented. The operation of the navigation module does not cause any particular complaints, both GPS and the domestic Glonass system are supported, and satellites of the Chinese Beidou system (BDS) are even registered.

Spontaneous reboots / shutdowns were not observed during testing, the interface works clearly and quickly, there are no delays or slowdowns. The phone application supports Smart Dial, that is, while dialing a phone number, a search for contacts is also carried out immediately. There is also the possibility of entering text in a continuous letter (Swype). For obvious reasons, the possibilities for reducing virtual keys in size were not provided here.

OS and software

The operating system uses an outdated version of the Google Android 4.4.2 KitKat software platform, on top of which Sony's proprietary graphical user interface is traditionally installed. The interface is standard, well known from previous models of the manufacturer, practically nothing has changed here, in this regard, Sony does not have such a big gap between top and budget models, like, for example, Samsung. All the familiar branded services and applications are in place, only the fun function of launching the application by shaking the smartphone has been added. By default, if you hold down the power button and shake the device, the camera will turn on, but this function can be reassigned to any other program.

Performance

The Sony Xperia E3 hardware platform is based on the Qualcomm Snapdragon 400 entry-level mobile platform (MSM8926). The single-chip system installed in the smartphone has 4 ARM Cortex-A7 cores operating at a frequency of 1.2 GHz. Graphics processing here is handled by far from the most powerful Adreno 305 video accelerator. The amount of RAM is 1 GB. Supports microSD memory cards up to 32 GB, as well as connecting external devices to the USB port in OTG mode.

Own memory for the needs of the user in the device is initially available less than 1 GB (out of 4), and this is perhaps one of the saddest moments in the description of this model. There is a catastrophic lack of space for installing additional programs, not to mention games - there is simply nowhere to install them. It got to the point that after conducting one test, I had to delete it from memory in order to be able to install the next benchmark. This is completely unacceptable, obviously, the developers from Sony forgot that the Android OS used in the smartphone does not support installing programs on a memory card. This unfortunate detail greatly limits the scope of the Sony Xperia E3 - a smartphone without applications is not a smartphone.

According to the test results, the platform showed expectedly modest results, below the average (~ 18K in AnTuTu), approximately at the level of another budget platform from MediaTek (MT6582) and significantly below even mid-range platforms (for example, MediaTek MT6592), not to mention the flagship level . The Adreno 305 video subsystem, however, proved to be even better than the same Mali-400MP installed in the competing MT6592. In terms of the performance level of the hardware platform, the Sony Xperia E3 smartphone cannot be attributed to the average level, this level is rather initial by today's standards. The capabilities of the device will be enough to perform basic tasks, but we do not have a multimedia solution in front of us.

Testing in the latest versions of AnTuTu and GeekBench 3 comprehensive benchmarks:

For convenience, we have summarized all the results obtained by us when testing a smartphone in the latest versions of popular benchmarks in tables. Several other devices from various segments are usually added to the table, also tested on similar latest versions of benchmarks (this is done only for a visual assessment of the obtained dry numbers). Unfortunately, within the framework of one comparison, it is impossible to present the results from different versions of benchmarks, so many worthy and relevant models remain “behind the scenes” due to the fact that they once passed the “obstacle course” on previous versions of test programs.

Testing the graphics subsystem in 3DMark gaming tests,GFXBenchmark, and Bonsai Benchmark:

When testing in 3DMark for the highest performing smartphones, it is now possible to run the application in Unlimited mode, where the rendering resolution is fixed at 720p and VSync is disabled (due to which the speed can rise above 60 fps).

Sony Xperia E3
(Snapdragon 400/ Adreno 305)
Philips S398
Fly Tornado One
(Mediatek MT6592m/ Mali 450MP)
LG L Bello
(Mediatek MT6582/ Mali 400MP)
Acer Liquid Jade
(Mediatek MT6582/ Mali 400MP)
3DMark Ice Storm Extreme
(more is better)
2887 2073 4385 2127 2050
3DMark Ice Storm Unlimited
(more is better)
4912 2872 6204 2881 2817
GFXBenchmark T-Rex HD (C24Z16 Onscreen) 17 fps 7.1 fps 14.3 fps 9.8 fps 7.2 fps
GFXBenchmark T-Rex HD (C24Z16 Offscreen) 6 fps 4.1 fps 10.9 fps 4.2 fps 4.1 fps
Bonsai Benchmark 2468 (35 fps) 1250 (18fps) 12096 (30 fps) 2112 (30 fps) 1290 (18fps)

Browser cross-platform tests:

As for benchmarks for evaluating the speed of the javascript engine, you should always make allowances for the fact that the results in them depend significantly on the browser in which they are launched, so that the comparison can only be truly correct on the same OS and browsers, and this possibility is available when testing not always. In the case of Android OS, we always try to use Google Chrome.

Video playback

To test the "omnivorous" when playing video (including support for various codecs, containers and special features, such as subtitles), we used the most common formats, which make up the bulk of the content available on the Web. Note that for mobile devices it is important to have support for hardware video decoding at the chip level, since it is most often impossible to process modern versions using processor cores alone. Also, do not expect everything from a mobile device to decode everything, since the leadership in flexibility belongs to the PC, and no one is going to challenge it. All results are summarized in a single table.

According to the test results, the test subject was not equipped with all the necessary decoders that are needed for the full playback of most of the most common multimedia files on the network. To successfully play them, you will have to resort to the help of a third-party player - for example, MX Player. True, it also needs to change the settings and install additional custom codecs, because now this player does not officially support the AC3 audio format.

Format container, video, sound MX Video Player Regular video player
DVDRip AVI, XviD 720×400 2200 Kbps, MP3+AC3 plays normally plays normally
Web-DL SD AVI, XviD 720×400 1400 Kbps, MP3+AC3 plays normally plays normally
Web-DL HD MKV, H.264 1280x720 3000Kbps, AC3 Video plays fine, no sound¹
BDRip 720p MKV, H.264 1280x720 4000Kbps, AC3 Video plays fine, no sound¹ Video plays fine, no sound¹
BDRip 1080p MKV, H.264 1920x1080 8000Kbps, AC3 Video plays fine, no sound¹ Video plays fine, no sound¹

¹ Audio in MX Video Player only played after installing an alternative custom audio codec; The regular player does not have such a setting.

Further testing of video playback performed Alexey Kudryavtsev.

We did not find the MHL interface, as well as Mobility DisplayPort in this smartphone, so we had to limit ourselves to testing the output of video files on the screen of the device itself. To do this, we used a set of test files with an arrow and a rectangle moving one division per frame (see “Methodology for testing video playback and display devices. Version 1 (for mobile devices) Red marks indicate possible problems associated with playback of the corresponding files.

According to the criterion for displaying frames, the quality of playing video files on the screen of the smartphone itself is good, since frames (or groups of frames) can (but are not required) to be displayed with even intervals and without frame drops. The exception is Full HD files with 60 fps, in which case several frames are skipped. When playing video files with a resolution of 1920 by 1080 (1080p) on a smartphone screen, the image of the video file itself is displayed exactly on the border of the screen. The brightness range displayed on the screen corresponds to the standard range of 16-235 - all gradations of shades are displayed in the shadows and in the highlights - which is required for the correct playback of typical video files.

Battery life

The non-removable battery installed in the Sony Xperia E3 has a capacity of 2330 mAh, which is quite standard for a budget level. The hardware platform in the smartphone is modest, the screen is small and has a low resolution - they are not too demanding on energy resources. Accordingly, the battery life of the device showed a very decent. But here it should be remembered that the hardware capabilities of this smartphone are not enough to adequately work out demanding multimedia tasks. It is worth noting that the device has a proprietary Stamina power saving mode, in which the smartphone can last even longer.

Battery capacity Reading mode Video mode 3D game mode
Sony Xperia E3 2330 mAh 4:30 p.m. 11:00 a.m. 6 a.m.
Philips S398 2040 mAh 12:00 p.m. 7:00 a.m. 3h 30m
Micromax Nitro 2500 mAh 4:30 p.m. 9:30 a.m. 4 a.m.
Acer Liquid E700 3500 mAh 15:30 11:00 a.m. 5 a.m.
Fly Tornado One 1920 mAh 13:00 7:30 a.m. 3h 30m
Fly Tornado Slim 2050 mAh 10:30 7:00 a.m. 3h 10m
LG L Bello 2540 mAh 14:00 10:20 4h 50m
Acer Liquid Jade 2100 mAh 13h 20m 8h 40m 4h 30m

Continuous reading in the FBReader program (with a standard, light theme) at the minimum comfortable brightness level (the brightness was set to 100 cd / m²) lasted about 16.5 hours until the battery was completely discharged, and with continuous viewing of a YouTube video (360p) with that The same brightness level through the home Wi-Fi network, the device lasted 11 hours. In the 3D gaming mode, the smartphone worked for more than 6 hours. Full charge time is 2 hours 15 minutes.

Outcome

Sony approached the issue of creating a budget smartphone with all straightforwardness. Having provided their youth device with bright colors and an attractive design, the developers left the hardware characteristics of the model at the level of the year before last at best. The camera here shoots frankly poorly, the internal memory is sorely lacking, and this is unforgivable. The screen, sound, network capabilities - all this is at the initial level, but nothing more. The device can only boast of an attractive design with a level of production and assembly befitting a leader, as well as a high level of autonomy, but this is rather a “merit” of a low-powered platform and a small screen of poor quality. At the same time, a smartphone costs about 10 thousand rubles in official retail, and one could even put up with this if it didn’t have such a frank failure with a lack of memory. In any case, for such money, lesser-known brands are even now ready to provide products, albeit not by much, but still of the best level in terms of technical equipment.

Accelerometer(or G-sensor) - device position sensor in space. As a main function, the accelerometer is used to automatically change the orientation of the image on the display (vertical or horizontal). Also, the G-sensor is used as a pedometer, it can be controlled by various functions of the device by turning or shaking.
Gyroscope- a sensor that measures the angles of rotation relative to a fixed coordinate system. Able to measure rotation angles in several planes simultaneously. The gyroscope together with the accelerometer allows you to determine the position of the device in space with high accuracy. In devices that use only accelerometers, measurement accuracy is lower, especially when moving quickly. Also, the capabilities of the gyroscope can be used in modern games for mobile devices.
Light sensor- a sensor, thanks to which the optimal values ​​​​of brightness and contrast are set for a given level of illumination. The presence of the sensor allows you to increase the operating time of the device from the battery.
Proximity sensor- a sensor that detects when the device is close to the face during a call, turns off the backlight and locks the screen, preventing accidental pressing. The presence of the sensor allows you to increase the operating time of the device from the battery.
Geomagnetic sensor- a sensor for determining the direction of the world in which the device is directed. Tracks the orientation of the device in space relative to the Earth's magnetic poles. The information received from the sensor is used in mapping programs for orientation in the area.
Atmospheric pressure sensor- sensor for accurate measurement of atmospheric pressure. It is part of the GPS system, allows you to determine the height above sea level and speed up the location.
touch ID- Fingerprint identification sensor.

Accelerometer / Geomagnetic / Illumination / Proximity

Satellite navigation:

GPS(Global Positioning System - global positioning system) - a satellite navigation system that measures distance, time, speed and determines the location of objects anywhere on the Earth. The system was developed, implemented and operated by the US Department of Defense. The basic principle of using the system is to determine the location by measuring the distances to the object from points with known coordinates - satellites. The distance is calculated from the signal propagation delay time from sending it by the satellite to receiving it by the GPS receiver antenna.
GLONASS(Global Navigation Satellite System) - Soviet and Russian satellite navigation system, developed by order of the USSR Ministry of Defense. The measurement principle is similar to the American GPS navigation system. GLONASS is intended for operational navigation and time support for ground, sea, air and space-based users. The main difference from the GPS system is that the GLONASS satellites in their orbital movement do not have resonance (synchronism) with the Earth's rotation, which provides them with greater stability.

Information about the make, model, and alternative names of a particular device, if any.

Design

Information about the dimensions and weight of the device, presented in different units of measurement. Used materials, suggested colors, certificates.

Width

Width information refers to the horizontal side of the device in its standard orientation during use.

69.4 mm (millimeters)
6.94 cm (centimeters)
0.23 ft
2.73in
Height

Height information refers to the vertical side of the device in its standard orientation during use.

137.1 mm (millimeters)
13.71 cm (centimeters)
0.45 ft
5.4in
Thickness

Information about the thickness of the device in different units of measurement.

8.5 mm (millimeters)
0.85 cm (centimeters)
0.03 ft
0.33in
Weight

Information about the weight of the device in different units of measurement.

143 g (grams)
0.32 lbs
5.07oz
Volume

Approximate volume of the device, calculated from dimensions provided by the manufacturer. Refers to devices with the shape of a rectangular parallelepiped.

80.88 cm³ (cubic centimeters)
4.91 in³ (cubic inches)
Colors

Information about the colors in which this device is offered for sale.

The black
White
Yellow
Brown

SIM card

The SIM card is used in mobile devices to store data that certifies the authenticity of mobile service subscribers.

Mobile networks

A mobile network is a radio system that allows multiple mobile devices to communicate with each other.

GSM

GSM (Global System for Mobile Communications) is designed to replace the analogue mobile network (1G). For this reason, GSM is often referred to as a 2G mobile network. It is enhanced by the addition of GPRS (General Packet Radio Services) and later EDGE (Enhanced Data rates for GSM Evolution) technologies.

GSM 850 MHz
GSM 900 MHz
GSM 1800 MHz
GSM 1900 MHz
UMTS

UMTS is short for Universal Mobile Telecommunications System. It is based on the GSM standard and belongs to 3G mobile networks. Developed by 3GPP and its biggest advantage is to provide more speed and spectral efficiency with W-CDMA technology.

UMTS 850 MHz
UMTS 2100 MHz
UMTS 900 MHz (D2203 (D2206; D2243)
UMTS 1700/2100 MHz (D2243)
UMTS 1900 MHz (D2206; D2243)
LTE

LTE (Long Term Evolution) is defined as fourth generation (4G) technology. It is developed by 3GPP based on GSM/EDGE and UMTS/HSPA to increase the capacity and speed of wireless mobile networks. The subsequent development of technologies is called LTE Advanced.

LTE 2600 MHz
LTE 700 MHz Class 17 (D2206; D2243)
LTE 1700/2100 MHz (D2206; D2243)
LTE 2100 MHz (D2203)
LTE 1800 MHz (D2203)
LTE 850 MHz (D2203)
LTE 900 MHz (D2203)
LTE 800 MHz (D2203)
LTE 1900 MHz (D2206)

Mobile technologies and data rates

Communication between devices in mobile networks is carried out through technologies that provide different data transfer rates.

Operating system

The operating system is the system software that manages and coordinates the operation of the hardware components in the device.

SoC (System on a Chip)

System on a chip (SoC) includes all the most important hardware components of a mobile device in one chip.

SoC (System on a Chip)

System on a chip (SoC) integrates various hardware components such as processor, graphics processor, memory, peripherals, interfaces, etc., as well as the software necessary for their operation.

Qualcomm Snapdragon 400 MSM8926
Technological process

Information about the technological process by which the chip is made. The value in nanometers measures half the distance between the elements in the processor.

28 nm (nanometers)
Processor (CPU)

The main function of the processor (CPU) of a mobile device is the interpretation and execution of instructions contained in software applications.

ARM Cortex-A7
Processor bit depth

The bit depth (bits) of a processor is determined by the size (in bits) of registers, address buses, and data buses. 64-bit processors have higher performance than 32-bit processors, which, in turn, are more productive than 16-bit processors.

32 bit
Instruction Set Architecture

Instructions are commands by which the software sets/controls the operation of the processor. Information about the instruction set (ISA) that the processor can execute.

ARMv7
First level cache (L1)

Cache memory is used by the processor to reduce access time to more frequently accessed data and instructions. L1 (level 1) cache is small and much faster than both system memory and other cache levels. If the processor does not find the requested data in L1, it continues to look for them in the L2 cache. With some processors, this search is performed simultaneously in L1 and L2.

16 kB + 16 kB (kilobytes)
Second level cache (L2)

L2 (level 2) cache is slower than L1, but in return it has a larger capacity, allowing more data to be cached. It, like L1, is much faster than system memory (RAM). If the processor does not find the requested data in L2, it continues to look for it in the L3 cache (if available) or RAM.

1024 KB (kilobytes)
1 MB (megabytes)
Number of processor cores

The processor core executes program instructions. There are processors with one, two or more cores. Having more cores increases performance by allowing many instructions to be executed in parallel.

4
Processor clock speed

The clock speed of a processor describes its speed in terms of cycles per second. It is measured in megahertz (MHz) or gigahertz (GHz).

1200 MHz (megahertz)
Graphics Processing Unit (GPU)

The graphics processing unit (GPU) handles calculations for various 2D/3D graphics applications. In mobile devices, it is used most often by games, consumer interface, video applications, etc.

Qualcomm Adreno 305
Number of GPU cores

Like the CPU, the GPU is made up of several working parts called cores. They handle the graphical calculations of different applications.

1
The amount of random access memory (RAM)

Random access memory (RAM) is used by the operating system and all installed applications. Data stored in RAM is lost when the device is turned off or restarted.

1 GB (gigabytes)

Built-in memory

Each mobile device has a built-in (non-removable) memory with a fixed amount.

Memory cards

Memory cards are used in mobile devices to increase the storage capacity for storing data.

Screen

The screen of a mobile device is characterized by its technology, resolution, pixel density, diagonal length, color depth, etc.

Type/technology

One of the main characteristics of the screen is the technology by which it is made and on which the image quality of information directly depends.

IPS
Diagonal

For mobile devices, the screen size is expressed in terms of its diagonal length, measured in inches.

4.5in
114.3 mm (millimeters)
11.43 cm (centimeters)
Width

Approximate Screen Width

2.2in
56 mm (millimeters)
5.6 cm (centimeters)
Height

Approximate Screen Height

3.92in
99.64 mm (millimeters)
9.96 cm (centimeters)
Aspect Ratio

The ratio of the dimensions of the long side of the screen to its short side

1.779:1
Permission

Screen resolution indicates the number of pixels vertically and horizontally on the screen. Higher resolution means sharper image detail.

480 x 854 pixels
Pixel Density

Information about the number of pixels per centimeter or inch of the screen. Higher density allows information to be shown on the screen in clearer detail.

218 ppi (pixels per inch)
85 ppcm (pixels per centimeter)
Color depth

Screen color depth reflects the total number of bits used for the color components in a single pixel. Information about the maximum number of colors the screen can display.

24 bit
16777216 flowers
Screen area

Approximate percentage of screen space on the front of the device.

58.84% (percentage)
Other characteristics

Information about other functions and features of the screen.

capacitive
Multitouch
Scratch resistance

Sensors

Different sensors perform different quantitative measurements and convert physical indicators into signals that are recognized by the mobile device.

rear camera

The main camera of a mobile device is usually located on its rear panel and can be combined with one or more additional cameras.

Flash type

The rear (rear) cameras of mobile devices mainly use LED flashes. They can be configured with one, two or more light sources and vary in shape.

LED
Image Resolution

One of the main characteristics of cameras is resolution. It represents the number of horizontal and vertical pixels in an image. For convenience, smartphone manufacturers often list resolution in megapixels, giving an approximate number of pixels in millions.

2592 x 1944 pixels
5.04 MP (megapixels)
Video resolution

Information about the maximum video resolution that the camera can record.

1920 x 1080 pixels
2.07 MP (megapixels)
Video recording speed (frame rate)

Information about the maximum recording rate (frames per second, fps) supported by the camera at maximum resolution. Some of the most basic video recording speeds are 24 fps, 25 fps, 30 fps, 60 fps.

30 fps (frames per second)
Characteristics

Information about additional software and hardware features of the rear (rear) camera.

autofocus
digital zoom
Digital Image Stabilization
geo tags
panoramic shooting
HDR shooting
Touch focus
Face recognition
Self-timer

Front-camera

Smartphones have one or more front cameras of various designs - a pop-up camera, a PTZ camera, a cutout or hole in the display, a camera under the display.

Audio

Information about the type of speakers and audio technologies supported by the device.

Radio

The radio of the mobile device is a built-in FM receiver.

Location determination

Information about navigation and location technologies supported by the device.

WiFi

Wi-Fi is a technology that provides wireless communication for short distance data transmission between different devices.

Bluetooth

Bluetooth is a standard for secure wireless data transfer between different types of devices over short distances.

Version

There are several versions of Bluetooth, with each subsequent one improving communication speed, coverage, making it easier to discover and connect devices. Information about the Bluetooth version of the device.

4.0
Characteristics

Bluetooth uses different profiles and protocols for faster data exchange, energy savings, better device discovery, and more. Some of the profiles and protocols that the device supports are shown here.

A2DP (Advanced Audio Distribution Profile)
AVCTP (Audio/Video Control Transport Protocol)
AVDTP (Audio/Video Distribution Transport Protocol)
AVRCP (Audio/Visual Remote Control Profile)
DUN (Dial-Up Networking Profile)
FTP (File Transfer Profile)
HFP (Hands Free Profile)
HSP (Headset Profile)
MAP (Message Access Profile)
OPP (Object Push Profile)
PAN (Personal Area Networking Profile)
PBAP/PAB (Phone Book Access Profile)
SAP/SIM/rSAP (SIM Access Profile)

USB

USB (Universal Serial Bus) is an industry standard that allows different electronic devices to communicate.

Headphone jack

This is an audio connector, which is also called an audio jack. The most widely used standard in mobile devices is the 3.5mm headphone jack.

Connecting devices

Information about other important connection technologies supported by the device.

Browser

A web browser is a software application for accessing and viewing information on the Internet.

Video file formats/codecs

Mobile devices support various video file formats and codecs, which store and encode/decode digital video data, respectively.

Battery

Mobile device batteries differ from each other in their capacity and technology. They provide the electrical charge they need to function.

Capacity

The capacity of a battery indicates the maximum charge it can store, measured in milliamp-hours.

2330 mAh (milliamp-hours)
Type

The type of battery is determined by its structure and, more specifically, by the chemicals used. There are different types of batteries, with lithium-ion and lithium-ion polymer batteries being the most commonly used in mobile devices.

Li-Ion (Li-Ion)
Talk time 2G

Talk time in 2G is the period of time during which the battery is completely discharged during a continuous conversation in a 2G network.

12 hours 20 minutes
12.3 h (hours)
739.8 min (minutes)
0.5 days
2G standby time

The 2G standby time is the amount of time it takes for the battery to fully discharge when the device is in stand-by mode and connected to a 2G network.

706 h (hours)
42360 min (minutes)
29.4 days
3G talk time

Talk time in 3G is the period of time during which the battery is completely discharged during a continuous conversation in a 3G network.

8 hours 41 minutes
8.7 h (hours)
520.8 min (minutes)
0.4 days
3G standby time

The 3G standby time is the amount of time it takes for the battery to fully discharge when the device is in stand-by mode and connected to a 3G network.

661 h (hours)
39660 min (minutes)
27.5 days
4G standby time

The 4G standby time is the amount of time it takes for the battery to fully discharge when the device is in stand-by mode and connected to a 4G network.

579 h (hours)
34740 min (minutes)
24.1 days
Characteristics

Information about some additional features of the device's battery.

Fixed

Specific Absorption Rate (SAR)

SAR levels refer to the amount of electromagnetic radiation absorbed by the human body while using a mobile device.

Head SAR (EU)

The SAR level indicates the maximum amount of electromagnetic radiation that the human body is exposed to when holding a mobile device near the ear in a conversation position. In Europe, the maximum allowable SAR value for mobile devices is limited to 2 W/kg per 10 grams of human tissue. This standard has been established by CENELEC in accordance with IEC standards following the 1998 ICNIRP guidelines.

0.538 W/kg (watt per kilogram)
Body SAR (EU)

The SAR level indicates the maximum amount of electromagnetic radiation that the human body is exposed to when holding a mobile device at hip level. The maximum allowed SAR value for mobile devices in Europe is 2 W/kg per 10 grams of human tissue. This standard has been established by CENELEC following the 1998 ICNIRP guidelines and IEC standards.

0.664 W/kg (watt per kilogram)
Head SAR (US)

The SAR level indicates the maximum amount of electromagnetic radiation that the human body is exposed to when holding a mobile device near the ear. The maximum value used in the US is 1.6 W/kg per gram of human tissue. Mobile devices in the US are controlled by the CTIA and the FCC conducts tests and sets their SAR values.

0.712 W/kg (watt per kilogram)
Body SAR (US)

The SAR level indicates the maximum amount of electromagnetic radiation that the human body is exposed to when holding a mobile device at hip level. The highest acceptable SAR value in the US is 1.6 W/kg per gram of human tissue. This value is set by the FCC, and the CTIA controls whether mobile devices comply with this standard.

1.288 W/kg (watt per kilogram)

Ruslan K. 2 years ago

Yandex Market

If you are a student and carry a power bank with you, then you can take a used one, it will be true. What they say that the charge holds well, mb, but this is only the first year, and then ... A friend has the same phone, a similar situation

Guest 2 years ago

Yandex Market

This model undermined the confidence in Sony, at first it was normal, and then the troubles just started to piss off. It cost like that 9k, it was possible to put 8 gigs of memory there, well? If Sony products give such jokes at overprice, then wait for no less cool jokes in older models.

Kirill Baranoff 2 years ago

Yandex Market

I bought it for 7800 in the first store I came across instead of the dead Xperia Miro. The tasks were: androyd 4, mp-3 player, flashlight, long battery life at 30% charge, camera, A-GPS, and price within 5000). I didn’t find it))) You could order Umi, but I had 10,000 rubles and 10 minutes before the store closed. What I got: The screen is excellent. Performance - after Miro everything "flies". The charge lasts 2 days or longer, which was a pleasant shock. At first, at the slightest pressure on the case in your pocket, the phone rebooted. As a result, I bent the SIM card holders and it became possible to "even drop". For 4 months, it has never rebooted again, and has not hung. The brightness of the screen in the mode "from the light sensor" does not change, it just jumps to 1/3 and that's it. Camera - with a very small viewing angle, mediocre but does an excellent job of photographing A4 documents. For measuring the premises, too, will go. The memory is initially crammed with default applications and you have to choose - either 2Gis or Sberbank online. Two no longer climb. An unpleasant surprise with GPS./GLONASS. Miro determined the location in 10 seconds even in motion and with an accuracy of less than a meter. Here the accuracy is 10-20 meters, the direction of movement is not determined at all. On the Google map, rushing around like crazy. "Quick" start - takes about 2 minutes, and driving at all may not start until you stop. For Yandex navigator and 2gis, this accuracy is suitable, but if you need to turn on the navigator on the way, this is a complete setup. Two sims work stably at the same time. On additional internet speed is minimal. Bottom line: I am very satisfied with the purchase, for SUCH PRICE it turned out to be an excellent device. If the GPS worked fine, then it would be perfect. I'm used to the gigantic size, it's simply irreplaceable for work. Whom the characteristics suit - I definitely recommend.

Guest 2 years ago

Yandex Market

The device is about three years old, has seen a lot, there were falls from a height of four meters onto a concrete floor, numerous falls from a height of a meter, an unceremonious attitude, the phone has a broken screen, the case is falling apart, the back cover is glued, but despite all this, it is still works like from a store, the phone is a hard worker, I think it will live for more than one year :)

Guest 3 years ago

Yandex Market

Do not take it in any case - for those 10-11 thousand rubles that they ask for it, you can take a normal Chinese and not overpay for a dying brand. The phone can only be used as a simple dialer - otherwise its functionality is just the worst.

Maxim G. 3 years ago

Yandex Market

I want to mention his exorbitant survival rate - he fell into a puddle and lay in it for more than 30 seconds, after which he worked like from a factory. I fell from the 3rd floor - the protective film and a microscopic piece of paint on the sound button were scratched, falls on the floor / tile were made in the n-th quantity, but without any damage to the insides or a decrease in performance. The phone is 3.5 years old, only a relatively worn out battery and battle scars on the case can give away its age. If you want a phone that will not shatter to pieces at the slightest touch, due to your slovenliness (hands out of ...), sit in the social. networks / watch videos, then this is a great option for your money. The main camera is enough to take pictures of average quality, but no more.

Misha D. 3 years ago

Yandex Market

And so the device is good, price, quality ...

Guest 3 years ago

Yandex Market

If you need a phone only for calls, and a rare access to the Internet, this is for you. For all other functions, it is not the best choice.

Vladislav Litvinov 3 years ago

Yandex Market

In general, I bought this phone almost a year ago, at first I read everything that is written here, I was a little upset, I thought that like all phones, everything would get worse after a while, but this did not happen, after 10 months it is like new. Yes, there is not enough memory, I just put root through the usual KINGROOT application and removed all the standard applications to hell, and transfer the installed applications to SD via App2sd. As a result, about 1GB of built-in free memory hangs stably. I also turned off all unnecessary background applications, and operas. The memory is freer and the battery has become even less. It flies like an airplane, does not lose connection, in general, even after iphone 5s? it works quite well with it.

Alexander R. 3 years ago

Yandex Market

I like both the look and the size of the phone itself. But the lack of memory is sometimes very noticeable. Although when I took down the extra programs, everything fell into place. And productivity has increased and the ability to update applications. Like the build quality. It doesn't creak or squeak anywhere. Not long ago I thought about changing the device and realized that there is nothing sensible now on the market in this price category, according to the parameters that interest me. I do not take into consideration any xiaomi and so on. Well, the camera is weak, although when I bought it, this parameter was not important for me. The battery suits completely. Enough for a day calmly and with a margin. With active conversations and correspondence, at least 2-3 hours of Internet per day, navigator and Wi-Fi. And by the evening another 20% remains. If all this is turned off, then I do not approach the charge for two days stably. I don’t know about others, but the top of the phone gets very hot when using the navigator. What does it get so hot that if at that moment someone calls, then the phone cannot be brought to your ear. Really hot. and the rest is a solid four

- The boat itself is nothing,
strength in the oar.

Compact smartphones have recently come in two types: the first, the most common, are budget and rather boring gadgets. The second option, unfortunately, much less popular, is devices with “adult” technical stuffing, which cost a lot. One such gadget, for example, is the Sony Xperia Z3 Compact. Our test subject today is something in between. It is not too boring: it has a more or less modern system-on-a-chip, there is support for LTE, and the device costs, for all that, quite moderate money - about ten thousand rubles. And this is at the current rate!

⇡ Appearance and ergonomics

The smartphone is made in the new Sony style: it looks like its older brother - Xperia Z3. The E3 has similar body proportions, key layout, and a similar corner radius. Perhaps the most noticeable external difference between the E3 and the Z3 is that the former is significantly smaller. They are really convenient to operate with one hand - the thumb reaches all four corners of the screen without any problems. The device does not weigh very much - 144 grams. The thickness of the body is also average at the same time - eight and a half millimeters.

As usual with Sony, the E3 does not have any keys on the front panel. All buttons are touch sensitive, they are located directly on the display. At the top of the panel is the lens of the front 0.3-megapixel camera.

At the corners of the Xperia E3 case there are polycarbonate plastic overlays - almost the same as those of the older sister Z3. The only difference is that they must absorb shock when the device falls, and here the corners do not extinguish anything and play a purely decorative role. The power and volume keys are located on the right side. The travel of the buttons is short and distinct.

Sony Xperia E3 - left and top ends

A contrasting aluminum-like plastic insert is put on all ends, adding charm to the device - and again, similarities with the Xperia Z3. Unless there is real aluminum, and here it is a toy one. The universal 3.5 mm audio jack is placed on the top end, and the Micro-USB interface is placed on the left side. The bottom end is empty.

The "back" of the device is made of matte plastic. Its surface is non-staining and rough - not like the Z3, but the device does not slip out of the hands during operation. The lens of the main, five-megapixel camera, along with a diode flash, is placed in the upper part of the panel. At the bottom of the panel is a slot for an external speaker.

The back cover, by the way, is removable. Under it are slots for installing microSD memory cards and a SIM card in Micro-SIM format. At the same time, users do not have access to the battery. If you need to replace the battery, the device will have to be carried to a service center - well, or take a screwdriver.

In general, the device looks strict and quite nice. We have no comments on the assembly: during the week of testing, we did not find any suspicious backlashes, the test for twisting and breaking was passed without any incidents, and also without a single attempt to creak with plastic from the smartphone. Sony Xperia E3 is available in white, black, lemon and brown colors.

⇡ Specifications

Top Related Articles

Sony Xperia E3 (D2203)
Display 4.5 inches, 480 × 854 dots, IPS
218 dpi
Touch screen Capacitive, up to five simultaneous touches
Air gap Not
Oleophobic coating There is
Polarizing filter There is
CPU Qualcomm Snapdragon 400 MSM8926:
Four ARM Cortex-A7 cores (ARMv7, 32-bit), 1.2 GHz, 28 nm manufacturing process
Graphics controller Qualcomm Adreno 305, 450 MHz
RAM 1 GB
Flash memory 4 GB (~1.7 GB available to the user)
MicroSD card slot (up to 32 GB)
Connectors 1 × Micro-USB 2.0
1 × 3.5mm headset jack
1 x Micro-SIM
1 x MicroSD
cellular 2G/3G/4G
One SIM card Micro-SIM format (There is a version with two SIM cards - Sony Xperia E3 Dual D2212, without support for LTE)
Cellular 2G GSM/GPRS/EDGE 850/900/1800/1900 MHz
Cellular 3G DC-HSPA+ (42.2/5.76 Mbps) 850/900/2100 MHz
Cellular 4G LTE Cat. 4 (150/50 Mbps) 800 / 850 / 900 / 1800 / 2100 / 2600 (Bands 1, 3, 5, 7, 8, 20)
WiFi 802.11b/g/n, 2.4GHz
Bluetooth 4.0+A2DP
NFC There is
IR port Not
Navigation GPS, A-GPS, GLONASS
Sensors Ambient light sensor, proximity sensor, accelerometer/gyroscope, magnetometer (digital compass), pedometer
Main camera 5 MP (2560 × 1920), autofocus, single LED flash
Front-camera 0.3MP (640×480)
Nutrition Non-removable battery 8.85 Wh (2330 mAh, 3.8 V)
Size 137×69.5mm
Case Thickness: 8.5mm
Weight 144 g
Water and dust protection Not
Operating system Google Android 4.4.2 (KitKat)
Sony's own shell
Guarantee period 12 months