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Artmoney key pro 7.43 activation code. ArtMoney free download Russian version

And so, we were puzzled as to how to use it PRO version of the artmoney program and you don’t have to pay anything for the key, or you just installed it but there’s no key and the program doesn’t start. Well, let's not languish for a long time and immediately proceed to activation.

If you have not yet installed the pro version of Artmani then .

(activator works 100% with this version )

When you launch the pro version for the first time, you will need to enter a registration code, follow the instructions below.

Instructions for activating Artmoney Pro version:

1. First click on [ Generate]

2. Click on . (At this point, the registration code is copied to the clipboard)

3. Paste the code in the Artmoney registration window, after inserting the code, click OK.


4. After confirming all subsequent windows, the program will show all its tools for work, close the program and execute last step 5.

5. After completing all the above steps. In the activator, click on the button


Specify the path to the file am743.cfg it is located in the folder where the program is installed by default. C:\Program Files\ArtMoney click open.


Done, activation completed! You can run the program and use it for free.

Last checked on windows 7 x64

Outdated method of activating Artmoney up to the pro version:

Getting started with a relatively simple ArtMoney PRO activation First of all, you need to find the keygen key generator folder. It is located in an archive previously downloaded to your computer. Having passed into it, find the wininet.dll file.

Then you need to copy this file wininet.dll to the folder where the ArtMoney program is already installed. Let's look at the picture.

If you have Windows XP, then you have to go to the XP folder from the archive. After double-clicking on it, a window should appear, as in the picture, notifying that information has been added to the registry. We agree and click “Yes”.

Then a window should pop up notifying you that the data has been successfully entered into the registry. We agree again and click “OK”.

After this, you need to launch the ArtMoney program itself. Immediately after launch, a window will appear, as in the picture, asking you to enter the registration code.

To obtain registration code, again go to the keygen folder. Then you should find it in it, and then start the generator artmoneykg742.exe. The key generation program will start, but you still need to enter personal data into it to complete the generation. To do this, fill in the fields, changing the data to your own, as shown in the example in the picture below. After entering the data, click " Generate“, wait a little while the code is generated, and then press the copy button “CopY”.

Then we return to the opened ArtMoney window. Click the “From Clipboard” button. After this, the copied code from the key generator should appear on the screen. Then confirm it by clicking “OK”.

After all the manipulations described above, a window with a license agreement should appear. Next to the line “I agree”, put a tick in the empty box and click “OK”.

At this point, the installation and activation of the ArtMoney PRO program has been successfully completed. You can safely and without restrictions use all the functionality it provides.

In order to edit information within the game you need the right tool. Today's tool is the ArtMoney program, which is available for download on the website.

The program has built-in memory searching, although due to the SVN trend, the database cannot support such a setup for long periods of time.

It has problems with the 64-bit process in which it slows down significantly. This makes hacking with Dolphin and DeSmuMe a breeze.

We will show and tell you how to use artmoney.

Hack example 1 - WarCraft III (PC)

Launch WC3 and run the script. Pay attention to how much gold is in your mine.

For example, you have 25,000 gold in the mine.

  • Press Alt + Tab and launch ArtMoney.
  • In [Process Selection] mode, select “WarCraft III”, now click [Search].
  • Set search to "Exact value"(because you know exactly how much money you are looking for).
  • Enter the number 25000. Type filed: to find out what type of number you only need to use your logic. Click the […] button to select a type.
  • Since the value is 25000, it cannot be equal to 1 byte (Max 255). And it cannot be equal to 2 bytes (Max 65535).

Typically the monetary value is set to an Integer of 4 bytes (the highest amount of money I know of is 99,999,999, and the highest amount of 4 bytes is 4,294,967,295).

Check Integer 4 Byte and uncheck other options.

  • Click . In the "Type" field it should be written "Custom" or "Buyer".
  • Leave the address range for EVERYONE. Click OK. Depending on your processor speed, you should be able to get a list of addresses in a minute.
  • Return to WC3. Command one of your peons to enter the gold mine, thus reducing the amount of gold by 10. Your mine will now have 24,990 gold.
  • Alt + Tab and back to the program. Click the [Filter] button. Enter 24990 in the value field. Click OK. The number of addresses should be reduced.
  • Return to WC3 and command one of your peons to enter the gold mine, reducing the amount of gold by 10. Your gold in the mine will now be 24980.
  • Alt + Tab for the program. Click the [Filter] button. In the value field, enter 24980. Click OK. Repeat these steps between WC3 and ArtMoney, reducing the gold in the mine and filtering the address in the process. Sooner or later you will receive 1 address. Click on the address in the left table and click the red arrow button.

The address should move to the right table where you can edit it. Enter a different value, such as 100000.

NOTE: The value will not change if there is still a text cursor in the value field!

Go back to WC3 and see if the gold ore is updated. If yes, then congratulations! You have done your first address filtering!

For now, you can play around with ArtMoney a little until you get the "address selection instinct" going, especially the memory search with less console emulation.

In some cases, files will not have only one address.

Example of hack 2 Resident Evil

When you start the game, make sure you have good health in the game as if you are dead it can make things difficult. Use ePSXe saves to help you with this procedure.

Note. The utility has a state function, but we won't use that when I refer to the save or load state.

Save before meeting the enemy. Go to ArtMoney. Use the following options:

Select "Process": "ePSXe..." (depends on your version number). Search: "Unknown value".

Type: 'Integer 2 Byte'. Click OK. When the search is finished, return to Resident Evil and go to the enemy. Let the enemy hit you once and pause the game.

Return to ArtMoney:

Filter: Unknown value

Value: reduced

Click OK.

Let the enemy hit you again and go through the filtering process. If your life gets dangerously low and you think you'll die from the next hit, use a previous save.

The following procedure applies when you have used a save: Use your common sense: you returned to the save before your health went all the way down, so it has more value than the last filter.

Filter: Unknown value

Value: increased

Click OK.

Let the enemy hit you and the filter Shrink. Continue filtering back and forth until there is 1 address left.

Add the address to the table. Change the value. Has your state of life changed? If yes, then bingo.

Common hacking tricks

Due to the way , most of the addresses you are looking for are most likely located at an even address (the address is completed at an even number, such as 00BA0310, 00BA0314, 00BA031A, 00BA031E, etc.).

Monetary value is usually stored using Integer 4 Bytes.

The character's statistics are also placed in a row of all these numbers. If your character has a maximum of 99, that's most likely an integer of 1 byte.

If this particular stat is stored at 00F90314, the next stat is most likely stored at 00F90315 or 00F90316.

There are usually two types of addresses:

Predefined address- Your inventory only stores a number of items, and the game organizes them according to a specific order in your inventory. You usually don't have the ability to organize your items manually.

Slot address- Your inventory consists of an item type and an item number. You usually have the option to sort items manually. The element address can be stored per slot (i.e. element type 1 followed by item number 1) or by type (i.e. element type 1 followed by element type 2) until all inventory accounts will not be taken into account, then run item 1 number, item 2, etc.).

Change offset:

Many games and/or emulators have a randomized address, such as WarCraft III, Dolphin and DeSmuMe. In these programs, the next time you run them, your ArtMoney table will no longer point to the correct address. In this case, you will always need an address in the table whose value can be easily found, such as money or numbered hit points.

Open the table:

Let's use money as an example. Select a money address from the table. You need to look for money. They usually have the last address number included.

Once you find it, click on it, but don't add it to the table.

After selection [Right click]>Additional> Auto apply offset> Auto apply offset to all

This command will set the selected found address to the selected table address. So make sure you select the correct table address.

Calculator (Math Calculator/Converter)

Microsoft Windows comes with a surprisingly good calculator.

When you install , you can use hexadecimal decimal conversion (and vice versa) for calculations.

The calculator will help you easily perform calculations with files and bytes. Don't be alarmed if everything is not clear right away.

To get started, follow the instructions, which will show the order of correct actions and the general scheme.

When you understand the principle, and this will happen quickly, and then you will be able to hack any game characteristic: health, money, experience, etc.

The main advantages of the PRO edition:

  • Disassembler and Debugger allows you to open a window in the form of a list of assembler commands and set breakpoints to debug the process. It is possible to execute step by step and start before returning. When a point is triggered, you can edit registers and flags. You can specify conditions and actions for the breakpoint. The program can load variable names from the specified folder in the settings. You can set your own names for variables and functions. You can save/load debugging information.
  • Search for teams that address the address. You can easily find an assembly instruction that changes a value, replace that instruction with a null instruction (NOP), and the value will no longer change. This is usually easier than finding the index.
  • You can select a folder or drive as the object. You can search for any values ​​in the game folder. As well as any texts and values ​​on the disk or in the selected folder.
  • Additional conditions for searching and screening (>,<,<>,>=,<=).Например, используя условие <>(not equal), you can filter out all non-zero values, thus reducing the overall search time.
  • Search for strings. The string is, for example, the name of a character or game city, weapon or spell, as well as a game script (if the game is based on scripts).
  • Screening by formula. Using a formula, you can find anything, any encoded values!
  • Saving and loading process. Can be used to save games where this is not provided. Limitations: The process cannot be restarted. For large games it only works within one level. Doesn't work on all games yet. We will work to improve.
  • Hidden mode. When you check the "Hide your process" checkbox, ArtMoney disappears from the list of processes. When you check the "Hide your windows" checkbox, all ArtMoney windows disappear from the list of operating system windows. Useful if the game detects ArtMoney and closes itself with an error or closes ArtMoney.
  • Special setting "Use custom memory access functions". When this checkbox is checked, ArtMoney uses its service to access memory, thereby bypassing all possible memory protections. Used if ArtMoney cannot open a process or read process memory.
  • Search and processing of structures. A structure is a collection of logically related variables, possibly of different types, grouped under one name for ease of further processing. For example, the character structure in a game contains variables that describe the character's characteristics (such as health, experience, level, strength, agility, accuracy, etc.). The user can create his own structure or generate it automatically from an open table. ArtMoney allows gaps between variables because the complete structure and description of all its variables may not be known. The structure is almost always found in one go and no sifting is required, so it is convenient to search for the structure and then make the “Auto change addresses” command if the variable addresses change during a restart.
  • When starting the program, the "About the program" window does not appear.
  • Full technical support by email.

Program ArtMoney designed for editing parameters in computer games to get endless money, lives, ammo, etc. It can scan memory or game files to search for certain specific values ​​(money, resources, etc.). There can be many such values ​​and you need to select the ones you need, so the search is divided into two stages - searching for values ​​and filtering out unnecessary values. As a result, we get addresses that contain numbers, and they can be changed to the desired ones. Special methods make it possible to deceive even games that do not have visible numerical values ​​(for example, a graphical life bar) or games that encode their data. ArtMoney does not work in multiplayer mode (i.e. person versus person), since money can be duplicated on several computers, and changing money on one (yours) does not lead to success, although there are exceptions. You won't lose anything if you download the free version of this program.

  • Now there are two separate versions: 32 and 64 bit. The search algorithm has been completely redesigned. The search speed is 2-3 times greater, for the 64-bit version it is even greater, 2-4 times (depending on the search conditions). The minimum system requirements have changed; Windows XP or higher is required to run!
  • The eighth version is completely unique. Now language plugins can be unicode. Which now allows you to make plugins for Arabic and Japanese. The Unicode plugin will be displayed correctly in the program, even if the language is not installed on the system. For example, "Russian" on the English version of Windows. Tables can also be saved in Unicode; to do this, check the “Save tables in Unicode” checkbox in the settings.
  • Added search for sixteen-bit byte sequence.
  • Support for skins has been removed due to the closure of the ThemeEngine project. Instead of skins, use Windows themes.
  • The "Memory Editor" and "Disassembler" windows can be opened many times (there will be many copies of the windows).
  • Added two types of debugger. The first standard Windows debugger. The second is based on intercepting exception handling (Exception Handling), cannot be detected and blocked.
  • Added disassembler window. The program can load variable names from the specified folder in the settings. You can set your own names for variables and functions. You can save/load debugging information.
  • You can set three types of breakpoints. Added breakpoint list window. For points, you can set trigger conditions of the form ((AL=1)and(=4))or(ECX=10). You can also set trigger actions like EAX=1, CL=2, =10.
  • Added a command and a window "Find commands that access the address". You can easily find an assembly instruction that changes a value, replace that instruction with a null instruction (NOP), and the value will no longer change. This is usually easier than finding the index.
  • Important, now activation of the PRO edition occurs through the activation server only if there is an Internet connection! When purchasing, you will receive a registration code by email instantly after payment.
  • The price of the PRO edition is set at $24.9, and the VIP edition is $49.9, as before, a 50% discount on the Russian version for citizens of Russia and the countries of the former USSR, as well as Bulgaria and Poland. By the end of the year, the price of the Russian PRO will be set at 499 rubles, and the Russian VIP will be 999 rubles. Hurry up to buy or upgrade from the previous version.

More details about the contents of the archive:

  1. The program itself (32 and 64 bit versions)
  2. Language plugins (24 pcs.)
  3. Emulator settings
  4. Tables for the program (6337 pcs.)

Installing the items listed from 2 to 4 is quite simple, for example, if you want to install tables, then you will need to run the exe file and indicate the directory where you installed the ArtMoney program (For example, "C:\Program Files (x86)\ArtMoney"), everything else installed exactly the same.

Many users who play online games take advantage of special bonuses and other functions to quickly complete the game. Having scored a large number of points, the player becomes inaccessible to his opponent. The use of all kinds of programs for hacking online games is no longer news to anyone, and every gamer is looking for a new way to bypass an opponent in the game. (available here) is a program for changing specific numerical values ​​to the required ones.

Updated

3.0 MB SE / 3.8 MB PRO

Windows 7, Windows 8, Windows 8.1, Windows 10, Vista, Windows XP

Interface

Russian English

License

For free


Artmoney used by a large number of gamers and online game lovers. The program is capable of obtaining game resources (money, ammo) and other abilities that are not available in normal game mode. Many people call this program a hacking game, but this is not entirely true. The latest version of the Artmoney program is available on the official website of the creator. The main purpose of the program is to replace numerical values ​​with an option suitable for the player. The program settings allow you to adjust the “money” and get ahead without extra effort.
Using this program you can set up monetary units in almost any game. “Hacking” is very simple, because the program has a clear interface. Artmoney can be called an “editor for games”, because it is capable of selecting passwords for games and removing protection by revealing serial numbers. After starting the program, the memory and game settings are checked, and then Artmoney looks for money in the game and enters the options that the user suggested. This application can be called an assistant for playing games that will not harm your computer. Changing game parameters through this program is available if the game is played with computer intelligence (against the computer). In normal online mode with friends, Artmoney functions will not be available. For network games, the restriction on “hacking” is not available, because the information for the program is located on external servers, and not on one server, as when playing with a computer. The Artmoney menu is entirely in Russian. When the program starts, you need to specify the parameters for searching for information, because this data will be used when changing monetary values. After changing the values, the player will see the difference in “money”. This program will allow you to quickly overtake your opponent and take several steps ahead. Artmoney can be downloaded to any computer or laptop. The paid version of the program with additional features allows you to do even more tricks and beat your opponent in the game. This method of bypassing an opponent in a game has long captivated gamers, because using Artmoney is very simple and convenient.

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