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How to create your own texture pack for minecraft. How to create your own textures

I think it's pretty easy to create texture packs, but many of our users don't know how to do it. I'll show you and tell you about it. I won't be able to tell everything at once, so so far only the first chapter.

1. What is required to create a texture pack

Archiver, for example WinRAR. (You should have it, because how you installed Minecraft).

An image editor that supports transparency. (Standard paint will not work, you need Photoshop, Paint.net or GIMP).

- Basic knowledge of this editor.

Another texture pack you want to base on.

- Head, hands and patience.

2. Let's disassemble the pack on the shelves

I advise you to download a standard pack for your pack and take it as a basis. You can download it. You can take any pack, though.

Download it, place it in a convenient place and see the image below:

The first archive on the left is what you downloaded. We extract its contents into the same folder, we get the second archive - this is the pack itself, which, in theory, needs to be installed, but we do not need it for this. We extract the contents of the pack into a folder with the same name. This is the third folder, and we will work with it. Let's get acquainted with its contents:

Achievement - in this folder two images: bg - these are textures for the achievement menu, icons - I do not know its purpose, so they can be deleted.

Armor - located here textures of all types of armor. Moreover, under the number 1 there are a hat and a jacket, and under 2 there are pants and sneakers. And the power image is like the texture of a charged creeper.

Art - there is one image in this folder - kz, it contains textures of all pictures.

Environment - this folder contains images with textures of phenomena: rain, snow, clouds and light.

Font - This is where the font is stored. If you are playing with a crack, immediately delete this folder.

Gui is an important folder, there are a lot of important images here. Items - item textures, icons - interface icons, gui - quick access panel and buttons, background - background for the menu, unknown_pack - icon for a pack without an icon, slot - images for the statistics menu, allitems, container, crafting, furnace, inventory, trap - game menus. There are also two unused images crash_logo and particles, they can be deleted.

Item - in this folder you can find textures of arrows - arrows, chests - chest, largechest, boats - boats, minecarts - cart, signs - sign and animation of experience spheres - xporb. But the door is not used, can be deleted.

Misc - here we have this: dial - a picture for a watch, explosion - an explosion animation, mapbg - a texture of a map in your hands, mapicons - icons for a map, particlefield - a starry sky, pumpkinblur - an image that blocks your view when you wear it on your head pumpkin, shadow - shadow texture. You can safely change them, but the rest of the images perform software functions, so you need to change them very carefully, or it is better to just delete them.

Mob - all mob textures are here, you can change or delete them.

Terrain - This folder contains the sun and moon textures.

Title - here images for decoration: mojang - developer logo, mclogo - game logo in the main menu. Why black is needed, I still do not understand. But bg is an interesting daddy, in which panoramas of the game are collected, which serve as the background of the main menu. You can make your own panoramas from screenshots, just respect the names and sizes.

Pack - a pack icon in the pack selection menu.

Pack - a text file, the text of which will be written under the name of the pack, in the menu pack selection.

Particles - this image has collected effects: smoke, splashes, etc.

Terrain - the main image of the pack, the textures of all the blocks of the game are collected here.

3. Drawing

Open the folder where we extracted the contents of the pack.

First, let's open terrain.png, as I said, this is the basis of the pack.

I am using photoshop. You can also use other editors with transparency support.

Let's make the changes. For example, I never liked the texture of the cobblestone, I change it. Please note: I moved the texture to a new layer so that I can erase it, and I also selected the texture so that I do not go beyond the boundaries. Although this is already the subtleties of owning photoshop, it does not apply to creating packs.

I also changed the texture of the glass.

It's not just the terrain.png that can be changed, let's open items.png from the gui folder.

I want to change the texture of the scissors.

Let's give the pack some distinctive characters: open pack.png and pack.txt.

I changed pack.png quite a bit - the icon of the pack, but you can do whatever you want there, insert another picture, for example. Well, I added my own inscription.

4. Verification

Let's finish the pack and test it. Add the contents of our folder to a new zip archive, the name of which will be the name of the pack.

Here are the contents of my pack:

I added all folders and all images. In general, it is not necessary to add everything, you only need to add what you have changed. Understand, if you remove an image from your pack, then a standard image will be used in its place. And if your image does not differ from the standard one, then why add it, it will only add "weight" to your pack.

Copy our pack to the texturepacks folder, which is located in the game directory. We do not need to patch our pack, so we immediately turn on the game. We go to the texture pack menu and here is our pack:

Loading the world. This is my house, and as you can see, the textures of the cobblestone, glass and scissors are exactly what I painted them.

That's all. Your most basic texture pack is ready. You can, of course, start making your pack now, but the following chapters of the tutorial would be useful to you.

In the following chapters of the tutorial:

- Creation of textures of higher resolution.

Create your own textures of water, lava, fire and portal.

Tips for drawing textures.

Answers to your questions

P.S. This article was still written at 15:00. But my browser crashed and the text of the article was lost. The second time I wrote an article in Word, at 17:00 the article was already ready, but the Windows crashed, the computer rebooted, and as a result, all the text was lost again. In my opinion, someone at the top doesn't want me to add this article.

1. What is required to create a texture pack

- Archiver, for example, WinRAR

- An image editor that supports transparency. (Standard paint won't work, you need Photoshop, Paint.net or GIMP)

—Basic knowledge of this editor

- Another texture pack that you want to take as a basis.

2. First, download the ‘clean’ texture pack here -

I advise you to download a standard pack for your pack and take it as a basis. You can take any pack, though.

Download (preferably unzip), place it in a convenient place and see the image below:

First folder (assets) Is what you downloaded. In the following I will tell you what to do with the rest of the files (don't touch them for now). Extract the folder assets to the folder with the same name. This is the third folder, and we will work with it. Here are its contents:

blocks- all block textures.

effect- better not touch.

entity- there are stored textures of all mobs and portals and some items (like a stand with armor).

environment- the textures of rain, sun and moon are stored.

font - important files for the game are stored there (they cannot be touched)

gui- important folder, there are many important images here. Different in-game files of the game. Anvil textures background achievements and so on. and so on (in principle, I think you'll figure it out with this folder)

items- textures of all objects.

map - the texture of the map (in the game itself), not the world.

misc - there is a barrier texture and an underwater texture.

models - textures of all types of armor (diamond, iron, etc.)

painting- textures of all pictures in minecraft.

particle - particle textures (how to look like the scale of hunger, health, etc.)

3. Changing textures

Open the folder where we extracted the contents of the pack.

First, open the folder you need. For example, you want to change the texture of the diamond block, then go to the folder blocks, then we find diamond_block and throw the file into the editing program (preferably PhotoShop)

I will show an example using this program. For example, I want a creeper's face on the diamond block:

Now we change the skin of our texture pack. We find pack.png we throw the file into PhotoShop and edit. For example, I did this:

Now we replace pack.png to your pack.png, which you did. Now when you enter the game and select the desired texture pack in the settings, our cover will be visible:

4. Verification

Let's finish the pack and test it. Add the contents of our folder to a new zip archive, the name of which will be the name of the pack. In my example, the title will be dsa1.zip.

I added all folders and all images. In general, it is not necessary to add everything, you only need to add what you have changed. Understand, if you remove an image from your pack, then a standard image will be used in its place. And if your image does not differ from the standard one, then why add it, it will only add "weight" to your pack.

Copy our pack to the texturepacks folder, which is located in the game directory. Now turn on the game and go to the pack textures menu and here is our pack:

Loading the world. Well now let's put our diamond block on and check everything. As you can see, everything works (our periress texture is displayed)!

That's all. Your simplest pack is ready You can, of course, make your own pack right now, and customize it personally for yourself!

You can write ideas for the following articles in the comments, and if you have questions, then write them also in the comments or

In order to edit textures, you will need an image editor with support for transparency (paint will not work) and at least some basic knowledge of using this program. Of the most popular is photoshop, there is also gimp and many other programs.

If you already have a suitable program, then you need to take some texture as a basis. If you want to do everything from scratch, then you can take the standard textures: (Downloads: 2280)

Unpack the archive and get a folder with subfolders and pictures. Then you just need to find the corresponding picture and edit it.

Let's take a look at the folder structure and what you can find there:

terrain.png The most important file is block textures. Lies at the root
pack.png The icon of your texture pack, which will appear in the list of texture packs in the game.
pack.txt The signature of your texture pack, which will appear in the list of texture packs in the game.
ctm.png File for combining blocks. For example, if you put 2 chests side by side, you get a double chest. Or glass connections.
particles.png Particle textures. Lights, potion effects and other little things that float in the air.
achievement A folder with textures for the interface and achievement icons.
armor A folder with armor textures (chain - chain mail, cloth - leather, diamond - diamond, gold - gold, iron - iron). There is also a file witherarmor.png related to the Wither mob and power.png - the texture of the effect when lightning struck you or the mob.
art The folder contains 1 file with picture textures.
environment Folder with textures of clouds, rain, snow and lighting.
gui The folder with the textures of the game interface, as well as the textures of items in items.png.
item Few special items like arrows, minecarts, doors, chests. There is also a texture of experience balls (xporb.png).
misc A folder of different textures: colors, day and night, lighting, water texture.
mob Mob texture folder.
terrain Moon and sun.
title Logo and background in the menu.

Don't be afraid to experiment!

And don't be afraid to use transparency. This is the only way to learn all the subtleties, this is the only way to learn how to make unique textures. Explore other people's creations you like and don't be afraid to experiment yourself!

For example, pictures can be made curly using transparency. You are not limited to a square border:



Or a zombie, like a player's textures, has a slot for a "hat", knowing this you can create interesting textures, for example, the following zombie texture is made:

But in reality it looks like this:

Higher resolution textures

To create textures of higher resolutions, you need to either take textures of the desired resolution as a basis or manually stretch standard textures to the desired resolution (for 32, stretch 2 times, for 64, 4 times, etc.). No further action is required.

Stretch should be done without using anti-aliasing, otherwise the resulting textures will be blurry (if you are going to redo everything, this is not particularly important), for example, in Photoshop, when resizing, you need to select the "By Neighboring Pixels" interpolation:

For Gimp you need to select "None" interpolation quality:

Then the view of the unchanged blocks will remain standard.

Random monsters

Can be done so that mobs can have different models. Not 100 zombies alike per face, but a motley crowd. For example, let's make random textures for zombies. To do this, draw as many zombie textures as we can and save them as "zombie.png", "zombie2.png", "zombie3.png" and so on. As a result, we get random textures for the zombies. This can be done with any mobs.

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