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GTA 5 is there a benchmark. Grand Theft Auto V

Introduction

In this review, a summary test of video cards and processors in the PC version of Grand Theft Auto V will be carried out. You can read the review of it by clicking on this link.

System requirements

Minimum system requirements:

  • Processor: Intel Core 2 Quad Q6600 @ 2400 MHz or AMD Phenom 9850 @ 2500 MHz.
  • RAM: 4 GB.
  • Video Card: Nvidia GeForce 9800 GT 1024 MB or AMD Radeon HD 4870 1024 MB.
  • Operating system: Windows Vista (SP2) Windows 7 (SP1) and Windows 8/8.1 (64-bit only).
  • Processor: Intel Core i5-3470 @ 3200 MHz or AMD FX-8350 BE @ 4000 MHz.
  • RAM: 8 GB.
  • Free HDD space: 65 GB.
  • Video Card: Nvidia GeForce GTX 660 2048 MB or AMD Radeon HD 7870 2048 MB.

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Summary testing of video cards

Test configuration

The tests were carried out on the following stand:

  • CPU: Intel Core i7-4790K (Devil's Canyon, L3 8 MB), Turbo Boost / Hyper Threading - off - 4000 @ 4700 MHz;
  • Motherboard: GigaByte GA-Z97X-UD5H, LGA 1150, BIOS F8;
  • CPU cooling system: Corsair Hydro Series H105 (~1300 rpm);
  • RAM: 2 x 4096MB DDR3 Geil Black Dragon GB38GB2133C10ADC (Spec: 2133MHz / 10-11-11-30-1t / 1.5V) , X.M.P. - off;
  • Disk Subsystem #1: 64 GB ADATA SX900 SSD;
  • Disk Subsystem #2: 1TB HDD Western Digital Caviar Green (WD10EZRX);
  • Power Supply: Corsair HX850 850 watts (stock fan: 140mm blower);
  • Frame: open test bench;
  • Monitor: 27" ASUS PB278Q BK (Wide LCD, 2560x1440 / 60Hz).

Video cards:

  • Radeon R9 290X 4096 MB - 1000/5000 @ 1130/5800 MHz (Sapphire);
  • Radeon R9 290 4096 MB - 947/5000 @ 1120/5800 MHz (Sapphire);
  • Radeon R9 285 2048 MB - 920/5500 @ 1100/6500 MHz (Sapphire);
  • Radeon R9 280X 3072 MB - 1000/6000 @ 1150/7000 MHz (Gigabyte);
  • Radeon R9 280 3072 MB - 933/5000 @ 1100/7000 MHz (Sapphire);
  • Radeon R9 270X 2048 MB - 1050/5600 @ 1170/6800 MHz (MSI);
  • Radeon R9 270 2048 MB - 925/5600 @ 1130/6800 MHz (Sapphire);
  • Radeon R7 265 2048 MB - 925/5600 @ 1150/6800 MHz (Sapphire);
  • Radeon R7 260X 2048 MB - 1100/6500 @ 1200/7200 MHz (Sapphire);
  • Radeon R7 260 1024 MB - 1000/6000 @ 1200/6800 MHz (MSI);
  • Radeon R7 250X 1024 MB - 1000/4500 @ 1150/6000 MHz (Gigabyte);

  • GeForce GTX 980 4096 MB - 1126/7012 @ 1320/8000 MHz (Palit);
  • GeForce GTX 970 4096 MB - 1050/7012 @ 1330/8000 MHz (Zotac);

  • GeForce GTX 780 Ti 3072 MB - 876/7000 @ 1110/7700 MHz (MSI);
  • GeForce GTX Titan 6144 MB - 837/6008 @ 970/7200 MHz (Gigabyte);
  • GeForce GTX 780 3072 MB - 863/6008 @ 1000/7200 MHz (Palit);
  • GeForce GTX 770 2048 MB - 1046/7000 @ 1260/7800 MHz (Zotac);
  • GeForce GTX 760 2048 MB - 980/6008 @ 1200/7000 MHz (ASUS);
  • GeForce GTX 750 Ti 2048 MB - 1020/5400 @ 1160/6600 MHz (GigaByte);
  • GeForce GTX 750 2048 MB - 1020/5000 @ 1150/6200 MHz (Palit).

Software:

  • Operating system: Windows 7 x64 SP1;
  • Video card drivers: Nvidia GeForce 350.12 WHQL and AMD Catalyst 15.4 Beta.
  • Utilities: Fraps 3.5.9 Build 15586, AutoHotkey v1.0.48.05, MSI Afterburner 4.1.0.

Testing tools and methodology

For a more visual comparison of video cards and processors, the game used as a test application was launched at 1920 x 1080 and 2560 x 1440 resolutions.

Fraps 3.5.9 Build 15586 and AutoHotkey v1.0.48.05 utilities were used as performance measurement tools. Frozen in the game minimal And medium FPS values. vsync disabled during testing.

Graphic technologies

Grand Theft Auto V was developed in close collaboration between Rockstar North and Nvidia. Especially for the release of the game, the Californian giant has released a new version of GeForce Game Ready 350.12 WHQL drivers. They included optimizations for the long-awaited PC version of Grand Theft Auto V, new SLI profiles and 3D Vision. This driver update is recommended for all owners of GeForce GTX graphics cards.

Grand Theft Auto V game supports the following technologies: 3D Vision , , 4K Surround , Dynamic Super Resolution (DSR) , GameStream , GeForce Experience - setting the optimal graphics settings in one click, G-SYNC , Multi Frame Sampled Anti-Aliasing (MFAA) , Percentage Closer Soft Shadows (PCSS) , SLI and TXAA .

Test run video:

Monitoring the use of RAM and video memory

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Components were tested with the following graphics settings:

  • Update version 2.
  • DirectX 11.
    • FXAA anti-aliasing - enabled.
    • Anisotropic filtering - X16.
    • Ignore suggested memory limit - enabled.
    • The population of the city is maximum.
    • The diversity of the population is the maximum.
    • Focusing scale - maximum.
    • Texture quality is very high.
    • Shader quality is very high.
    • The quality of the shadows is very high.
    • The quality of reflections is the highest.
    • MSAA for reflections - off.
    • The water quality is very high.
    • The quality of the particles is very high.
    • Grass quality is standard.
    • Soft shadows - as soft as possible.
    • Special effects settings - as high as possible.
    • The degree of motion blur is maximum.
    • Depth of field effect - enabled.
    • The quality of complex shading (AO) is high.
    • Tessellation quality is very high.

During this testing, the built-in benchmark was not used. The decision to exclude him from the review matured long and painfully.

Immediately after the release of Grand Theft Auto V, it did not work at all. Rather, it launched and even gave out fragments of test scenes in pieces, but the whole thing was spoiled by plot inserts that constantly “leaked” into the benchmark. In other words, it turned out to be a "vinaigrette" of plot and benchmark scenes that were completely unsuitable for testing.

Update 1 fixed this moment, after which the benchmark started working normally. However, another problem appeared: all GeForce video cards shamelessly lag. Such testing, even at a stretch, cannot be called objective.

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Update 2 "cured" the above problem, and all video cards successfully passed five scenes of the built-in benchmark. But again there was a problem with GeForce accelerators. When automating the testing process using a script, I change "settings.xml" to the same file with the necessary settings. Thus, without entering the settings menu, you can automatically set the settings necessary for testing. The problem appeared just at the start of the benchmark. To activate it, you need to go to the graphics settings menu in the game itself. And it is at this moment that she swears at the lack of video memory in most Nvidia video cards. Moreover, GTAV automatically resets the settings to nominal values.

Attempts to run the benchmark from the command line using the "commandline.txt" file and write the "-Benchmark" command to the game launcher shortcut did not lead to anything.

As a result, a decision was made to abandon the use of the benchmark, as four precious days were lost, and manual testing could take an indecently long time.

Also, I didn't use advanced graphics settings on purpose, as they used huge resources of video cards. At the same time, the performance of accelerators decreased by a value not so proportional to the improvement in image quality.

Before proceeding to the tests of video cards and processors, we will monitor the use of RAM and video memory in this game.

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Video memory and RAM usage

Video memory (standard settings)



RAM

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MB

Test Results: Performance Comparison

Now let's go directly to the tests of graphics accelerators.

Summary charts of test results for single video cards

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1920x1080

Denomination

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Overclocking

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2560x1440

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Overclocking

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Minimum and average FPS

The fifth numbered part of Grand Theft Auto, having successfully emptied the wallets of console players, after a long delay came to personal computers. A large open world and a trio of crazy bandit heroes await those who are ready to share their adventures. But today we will not talk about how GTA 5 can entertain the player, and not about the features of the gameplay. It's about performance and fine-tuning graphics settings.

GTA V offers a diverse game world with completely different locations - business districts of the metropolis, slums, industrial complexes, mountain ranges, forests and deserts. Huge scale, great variety and detailed study of the environment. You can enjoy some of the views from the screenshots below at a resolution of 2560x1440.




The game pleases with good clear textures and embossed surfaces, for which parallax mapping is actively used. Even conventional lawns have a raised texture rather than the usual hand-drawn texture.



As a clear illustration of how parallax mapping works, let's take a screenshot, which at the same time clearly shows the operation of the effect of changing the depth of field, which is actively used in the game.


This lens effect blurs backgrounds, allowing for a more natural perception of the overall panorama.


The time of day and the weather in the game change. All objects cast regular soft shadows away from the sun. Pretty sunrises and sunsets are complemented by rainbow effects.


The range of drawing objects is very high. By default, there is a noticeable change in the clarity of detail as you move away from the camera. When using additional settings, the effect is leveled. This will be discussed in more detail below.


The general physics of the interaction of objects at the level traditional for such games. The environment is mostly static, but the pillars and storefronts break. In story missions where there are big explosions, GTA 5 puts on a good show with a bunch of scraps. Management and physical model of the behavior of cars at the usual GTA level, without any complications. In particular, only very serious damage affects the behavior of the machine. Externally, the cars look great - they shine in the sun, reflect all the surrounding buildings and lights on a smooth glossy surface.


Water surfaces look nice, but nothing more. In Watch Dogs, the water was prettier and more alive.


If we make a general comparison of the graphics with Watch Dogs, then the technological advantage of the Ubisoft game is felt. But GTA V has a more meticulous attention to detail and more external variety.

The computer version of GTA 5 has a lot of graphic settings. Not all of them are clear to the average player. The name of some does not always directly indicate the effect they have on the overall picture quality. Sometimes the very meaning of the settings is lost due to the free translation of specific names. We will help you understand all their diversity. Let's see how individual parameters affect the image, and how this affects performance. Based on the results, it will be possible to draw conclusions about which settings are most critical for performance, which ones hit hard on visual beauties, and which ones do not. Such information will be relevant for owners of mid-range graphics cards and below. Based on our guide, it will be possible to choose the optimal ratio of parameters that allows you to increase performance with minimal loss in image quality.

Those who want to get the most out of the game will not be forgotten either. There will be a comparison of different anti-aliasing modes. Let's find out which of them are the most successful, which are the most resource-intensive. Let's explore the impact of "advanced display settings" that allow you to raise the bar of graphics above the level that the game offers by default.

Test configurations

Main test stand:

  • Processor: Intel Core i7-3930K (3, [email protected].4 GHz, 12 MB);
  • cooler: Thermalright Venomous X;
  • motherboard: ASUS Rampage IV Formula/Battlefield 3 (Intel X79 Express);
  • memory: Kingston KHX2133C11D3K4/16GX (4x4 GB, [email protected] MHz, 10-11-10-28-1T);
  • system disk: WD3200AAKS (320 GB, SATA II)
  • power supply: Seasonic SS-750KM (750 W);
  • monitor: ASUS PB278Q (2560x1440, 27″);
  • GeForce driver: NVIDIA GeForce 350.12;
  • other Radeon driver: ATI Catalyst 15.4 beta.
This system was used to test the performance of different graphics modes.

For processor tests, an additional test bench of the following configuration was used:

  • Processor #1: Intel Pentium G3258 (3.2 GHz nominal, 3 MB);
  • Processor #2: Intel Core i7-4770K (3.5GHz nominal, 8MB);
  • motherboard: ASRock Z97 Anniversary (Intel Z97);
  • memory: GoodRAM GY1600D364L10/16GDC (2x8 GB, 1600 MHz, 10-10-10-28-2T);
  • system disk: ADATA SX900 256 GB (256 GB, SATA 6 Gb/s);
  • power supply: Chieftec CTG-750C (750 W);
  • monitor: LG 23MP75HM-P (1920x1080, 23″);
  • operating system: Windows 7 Ultimate SP1 x64;
  • GeForce driver: NVIDIA GeForce 350.12.
Test Methodology

Testing was carried out using the built-in benchmark, which includes five test scenes. The average fps for each scene was taken into account and the final average value was calculated. To reduce the error, four runs of the benchmark were made. Note that the test results are not displayed in the game, all data is stored at c:\Users\Username\Documents\Rockstar Games\GTA V\Benchmarks as a text file.


The logs also record the minimum fps for each test scene. But these values ​​are too unstable and differ with each new run. At the same time, even in the case of real "lags" visible to the naked eye, these values ​​differed slightly from the minimum fps on the cards that produced a smooth picture. We ended up using Fraps for additional monitoring. And the minimum fps on the charts is the average minimum value for each of the four benchmark runs, recorded by the program.

When considering the effect of settings on performance, one video card will be used - a non-reference GeForce GTX 760 2GB with frequencies at the level of standard versions. The testing procedure is as follows: the configuration of the maximum graphics settings without anti-aliasing at a resolution of 1920x1080 is taken, one of the parameters is changed, the performance is tested at different quality levels of this parameter, comparative visual materials are provided demonstrating the difference in image quality. Then all parameters are again set to the initial maximum value, and the change of another parameter begins with the corresponding tests.

Active ignoring restrictions, which allows you to use the heaviest parameters. All tests were carried out in the DirectX 11 rendering mode, since this API has long been the main one even for budget graphics solutions. But the game also supports DirectX 10.1 and DirectX 10.

The order in which the individual parameters are learned corresponds to their order in the game menu. An exception is made for the shadow settings, of which there are several, and they are interconnected to a certain extent. After considering the main parameters of the graphics, let's move on to additional ones, where a phased joint inclusion of all items will be made.

The next stage of the article is comparative tests of different AMD and NVIDIA video cards with high graphics quality. At the end, there will be testing of processor dependence using Intel CPUs of different price categories.

Smoothing Modes

The game supports FXAA and MSAA anti-aliasing. TXAA anti-aliasing is also available to users of GeForce video cards. The latter is activated after enabling MSAA in the settings as an additional option. Urban environments and industrial landscapes are always full of straight lines, so that the stepped edges of objects are clearly visible here. The stepped outlines of the car against the background of a light road surface are no less visible. So anti-aliasing is indispensable. You can evaluate the effect of activating different methods with anti-aliasing in comparison with the mode without anti-aliasing using the screenshots below.






The color saturation of the car in the foreground changes slightly due to a slight fog effect. We do not pay attention to this, we carefully study the surrounding objects and elements. For greater clarity, let's compare the same fragments of each screenshot.


I would like to immediately note the good quality of FXAA, which is not the case in all games. The worst effect of smoothing "steps" on the boundaries of objects gives MSAA in 2x mode, which is quite expected. Switching multisampling to 4x improves the picture. The transition to TXAA provides even more smooth edges. And from this point of view, this mode is the most effective. But with it, the overall picture is a little washed out, the clarity of details is lost. Compare the pavement, grass, and shingles in the larger screenshots - these elements show the difference most clearly. The relief texture of grass with TXAA is generally lost. FXAA gives a clearer picture.

The best balance between edge smoothing and clarity is provided by MSAA 4x. Pay attention to the crane and the neighboring house in the background. With MSAA, they are clearer, even the inscription on the poster shows through, which is not at all visible with FXAA.

We also note that the game has an interesting parameter "MSAA for reflections". It is quite logical to assume that it affects the smoothing of the edges of reflections, which are most often seen on the surface of cars. In practice, we did not record any difference in reflections with and without MSAA 4x. Perhaps we are talking about reflections on other surfaces. It is possible that the very effect of this smoothing is weakly expressed.


It's time to take a look at how all these modes affect performance. Experienced video card - GeForce GTX 760.


Activating FXAA relative to the mode without anti-aliasing gives a drop in fps by only 4%. Enabling MSAA 2x relative to the non-anti-aliased mode on the test card results in a performance drop of 21% at the minimum setting and up to 30% at the average game frame rate. Going to MSAA 4x results in a 16% reduction over the simpler multisampling mode. TXAA 4x is another 3-4% harder. If MSAA 4x is additionally enabled with an anti-aliasing mode for reflections of a similar quality, then we get a frame rate on the same level as the TXAA mode, which is 46-57% lower than the initial level without AA.

FXAA gives a good visual effect and minimal impact on performance. MSAA is slightly better in terms of clarity, but the performance loss is impressive. Such a serious decrease in fps may also be due to insufficient memory. Even without anti-aliasing, the game shows that about 2.5 GB will be used at 1920x1080.

population

Three points are related to the density of people on the streets of the city. These are Population Density, Population Variety, and Distance Scaling. Each has its own scale with 10 gradations. The first two points are quite obvious - they regulate the number of people on the streets and the use of various models for them. Distance Scaling probably sets the distance they spawn. We gradually reduced all parameters from maximum to half (we will consider this 100% and 50%). Based on the results of several minutes of playing in different modes, we can state the minimum difference in the number of people on the streets. Presumably this also affects the density of traffic on the roads. You don’t notice any of this if you don’t deliberately concentrate on this task.

At the bottom left is a screenshot of the mode when all parameters are at maximum. On the right is an image of a similar place when all three parameters are reduced to 50%.



We did not lower these parameters to zero, since even a change from 100% to 50% did not give any significant difference in the frame rate, which can be clearly seen in the lower graph.


Reducing "population" and "diversity" has no effect. Changing the distance leads to a meager increase in fps. The result is expected, because a weak population density adjustment will not affect the workload of the GPU. This is more relevant for the CPU. Reducing these parameters can have a positive effect on weak CPUs. On more or less modern systems, you can immediately set them to the maximum.

Texture quality

It's time to experiment with Texture Quality. As noted above, at Ultra-quality in Full HD without anti-aliasing, the game already consumes up to 2.5 GB of video memory. It is logical to assume that graphics cards with 2 GB may experience problems because of this. And reducing the quality of textures for ordinary users will seem like the most obvious solution to improve performance. But is it? Now let's figure it out.

First, let's compare the image quality at the highest, highest and standard texture levels.


Texture Quality Very High



Texture Quality High



Texture Quality Normal


Differences are not everywhere. According to the first screenshots, a gradual decrease in the clarity of the elements of the environment is noticeable - patterns on the carpet and sofa, paintings on the wall, a slight change in the texture of jeans. In the second scene, the difference in the quality of the textures of the sidewalks and the road surface is striking.


The effect of texture quality on overall performance is minimal. When switching from maximum to high, it is almost not noticeable. Switching to the standard mode gives a ridiculous gain of a couple of percent, and this despite the fact that in this mode the consumption of video memory finally drops below the 2 GB bar. So the quality of textures can be set to the highest position even on average video cards.

Shader quality

Next up is the Shader Quality setting. Three levels - from standard to very high. In theory, the use of simpler shaders should dramatically affect the quality of all surfaces.


Texture Shader Very High



Texture Shader High



Texture Shader Normal


In fact, changing this parameter only affects the surface of the earth. When decreasing from the maximum level to the high level, the effect of embossed surfaces becomes weaker. In normal mode, the earth and grass completely lose volume - everything is flat. And even the clarity of the surfaces is sharply reduced, as with a decrease in the quality of the textures.


The difference between Very High and High is less than 3%. Switching to the easiest mode gives a noticeable increase in performance, at the level of 12-14% relative to High. And for the first time we see an increase in the minimum fps with a decrease in a specific graphics parameter. Therefore, it is highly critical to overall performance. But the image quality also suffers greatly from the minimum level of shaders. It makes sense to use the standard shader level only on very weak video cards.

Reflection quality

This parameter (Reflection Quality) affects all reflective surfaces - cars, shop windows, windows, etc. Four levels of quality. You can evaluate their influence on the overall picture from the screenshots below. The rest of the graphics parameters, we recall, are at the maximum level without anti-aliasing. Half of the screenshots are at 1920x1080, half at 2560x1440.



It should be noted that highly detailed reflections fully correspond to real objects of the environment. This is not Watch Dodgs, when the windows of buildings reflected not the opposite side of the street, but some kind of standard image for everyone.


Reflections have a significant impact on performance as well. The decrease in quality from the highest level to very high affects the most - an increase in fps at the level of 8-11%. And again there is an increase in the minimum fps, which is the most critical. Between the standard level and the high level, the difference in frame rate is small, but the image is completely different. So we do not recommend lowering this parameter to a minimum.

Water quality

Everything is quite obvious. Changing the Water Quality affects the display of water. Three levels of quality, which can be assessed by the lower screenshots.


The highest water quality regimes do not affect the overall performance. Enabling the simplest display mode allows you to win up to 3%.

Particle Quality

A parameter that controls the number of particles. Originally called Particles Quality. Its influence is quite obvious, only the particles themselves in the game are not enough, except for sparks and fragments during collisions or explosions. There are no wind-blown leaves and newspapers in GTA 5. So it's not easy to tell the difference between the maximum particle level and the minimum level.

Here we will do without comparative screenshots. And even in testing we will limit ourselves to extreme values ​​- a very high level and standard.


Minimum difference. So it makes sense to reduce this parameter only on very weak systems.

grass quality

The Grass Quality parameter affects the display of grass. Four discrete values ​​- from standard to ultra. For comparison, we combined fragments of the same frame from the built-in game benchmark on one image.


Decreasing the quality of grass by one value slightly affects its density. Further decline is accompanied by the disappearance of shadows from ferns. In the easiest mode, large grass disappears. The parameter does not affect the density and quality of shrubs in any way, does not affect moss and small grass, which is implemented using relief texturing technologies.


Significant impact on minimum fps. Hence, the quality of the grass is very important for the overall performance. Switching from maximum quality to very high quality allows you to increase the minimum fps by 12%, the next decrease gives an increase by another 8%. Between the extreme positions of quality (Ultra and Normal), the difference is 29% in the minimum setting and 9% in the average game frame rate.

Very often, PC owners ask themselves the question - how much faster will my computer be after an upgrade? The only way to get an answer to it is to conduct an evaluation test. However, there are many games and benchmarks, and little time for testing, so in this article we have brought together the latest programs that allow us to evaluate the performance of the PC.

Getting ready for testing

Before testing anything, you need to prepare - install the system from scratch, install the WHQL version of the drivers for your video card. Don't forget to update your DirectX version as well as Microsoft .NET Framework and Microsoft Visual C++:
  • (Download )
  • (Download )
  • (Download )
  • (Download )

A prerequisite for the successful functioning of any game is the availability of the latest drivers for all devices in the system. Download the utility Driver Updater to easily and quickly download the latest drivers and install them with one click:

  • download Driver Updater and run the program;
  • scan the system (usually it takes no more than five minutes);
  • update outdated drivers with one click.
It is necessary to test the PC in real conditions, and a working computer sometimes contains hundreds of programs and is slower because of this. An OS loaded with programs in the background, with a cluttered registry and a loaded disk subsystem can eat 1-2 frames per second and add time to frame rendering. All this also needs to be taken into account when testing.

Another important question is choice of program for testing. Most modern ones allow you to monitor several important parameters at once, but they can also slow down performance. Let's list the main ones:


FRAPS(download for )

The most popular program in the world for monitoring game parameters. It has virtually no effect on gameplay, is supported by almost all games, and writes all traceable data to a file. It has only two drawbacks - a small number of updates (FRAPS may not work in new games), as well as incompatibility with the low-level APIs that have now proliferated.


MSI Afterburner(download for | | )

It is also a popular program that, in addition to monitoring the operation parameters of games and all computer components, allows you to change the characteristics of a video card. The disadvantages include difficulties in setting up, as well as incomplete compatibility with games and the possibility of conflicts with the system / drivers / left heel of Gordon Freeman.


bandicam(download for )

A young competitor to FRAPS. A very powerful and simple program in terms of monitoring, it is often updated and works quite stably. However, it loads the PC more during operation, which can distort the gameplay.

Benchmarks

These are specialized programs for testing computer performance in 3D applications, which are also called "synthetics", allow you to find out the performance of any PC in absolute terms. You can always compare the results of your machine with those of millions of other testers.

In addition, benchmarks do not require the installation of specialized programs and show the load on all elements of the computer in real time. However, the disadvantages of these programs include the fact that no one plays them, that is, the result in games can differ markedly in both directions from what you intend to benchmark. Hence the "synthetics".

The list of leading benchmarks is as follows:

3DMark(download for | | | )

3DMark with support for DirectX 12 and 4K resolution is the latest version of the world's most popular benchmark. The history of 3DMark has more than 10 years and Futuremark specialists have always delighted the audience with memorable graphics. It happened this time too - 3DMark (2013) will be remembered for its amazing Fire Strike demo test and four graphics profiles, running each of which you will evaluate the performance of your own video card.


3D Mark 11(download for )

Quite deservedly, we gave the second place to another Futuremark product. Released in 2011, the benchmark, although not as complex as 3DMark (2013), is still able to bring weak systems to their knees - and you can also run a number of tests, for example, physics or data transfer speed.


Unigine Heaven(download for )

One of the most beautiful (in its time) benchmarks, specially sharpened for testing the capabilities of DirectX 11. The latest version allows you to evaluate the performance of current video cards using modern technologies.


furmark(download for )

The so-called "donut" that heats up your system until it burns out. No, seriously, computer hardware manufacturers do not even recommend using it. However, FurMark is a good way to test your graphics card's cooling capabilities and what its temperature will be at maximum load.


Catzilla(download for )

A newcomer to the world of benchmarking, who gained a lot of attention thanks to a memorable demo test with a huge cat in the lead role. In addition, the program will identify problems that affect the performance of your PC, and give advice on how to fix them.

Often there should be no problems with these programs - downloaded, installed and ran a couple of tests, except that their full functionality will be available only in the paid version.

Games

Below we offer you a list of current games, by playing which you can evaluate how much your new or improved computer is faster than the old one. The games were selected taking into account the following parameters:
  • Optimization - games with poor optimization were not included in our list, since they will slow down even on a powerful, even on a weak PC.
  • Size - agree, it's unpleasant to download 50 or even 70 GB from the Internet, just to test the operation of the PC for an hour.
  • Crysis 3

    (related=9405=Getting ready to melt your computer in the final part of the Crytek trilogy)Crytek's brainchild was released more than two years ago, but still remains one of the most visually polished projects that, in addition, loads even modern video cards and processors to the limit.

    Distinctive feature Crysis 3 - superbly crafted vegetation, as well as locations full of details. If you are ready to visit the jungle that has grown on the site of modern New York, as well as to fight with enemies during one of the most resource-intensive missions, "Remove the Safety", then prepare 11 GB of hard disk space.

    Middle-earth: Shadow of Mordor

    Released at the end of 2014 Shadow of Mordor is remembered by many players for its excellent graphics. Somewhere she gives way Crysis 3 (these moments are few), which is compensated by the open game world, high-resolution textures and high-quality models.

    Taking up 25 GB of hard disk space, Shadow of Mordor on the Nurn map will shine not only with a wonderful combat system and high-quality weather effects - it will heat your hardware to white, leaving no free space in the RAM or video memory.

    Metro: Last Light Redux

    (related=10866=Dissecting one of the best post-apocalyptic games of the year)Third place went to 4A Games, which won a number of awards in 2013 from the vast majority of gaming publications. We also praised Metro: Last Light and not only for the story and gameplay. The game has amazing graphics and very high quality locations.

    Like the original Metro 2033, Last Light at one time turned out to be very demanding on computer hardware, so the game is perfect for testing modern "hardware", and it will pump not only the video card, but also the processor. Well, for testing, you can choose maps such as "Sunset", or "Dead City".

    tomb raider

    (related=9586=Surviving a harsh world with young Lara Croft) The fourth game on our list is an open world action game, so you can test your PC right after the prologue. Tomb Raider will load, first of all, your processor, as the game has a naturalistic physical model based on the control of mass and weight, the properties of fire, water, wind and various materials.

    The game also boasts cool visual effects, high-quality implementation of vegetation, the TressFX function, and an abundance of motion capture elements. In general, a real hit from Crystal Dynamics, and even with excellent graphics! Well, how can you get past?

    BioShock Infinite

    (related=10024=Soaring above the clouds in the new masterpiece from Irrational Games) Fifth on our list is BioShock Infinite is one of the most successful releases of 2013, which won many awards, even the hype from one expectation of this game is still remembered. So if you are not afraid to drown in masterpiece, then prepare about 20 GB.

    As far as visual possibilities are concerned, BioShock Infinite boasts quality characters, memorable locations, and challenging, multiple enemies. All this well loads all the elements of the RS, especially during the missions "Battleship Harbor" or "Area of ​​Diligence".

    Far Cry 4

    Released in autumn 2014 Far Cry 4 turned out to be very memorable from a visual point of view. Here you have an open world full of dangers, excellent character models, high-quality textures, wonderful effects, and so on. As soon as you go through the prologue, you will immediately appreciate the visual quality.

    Well, your computer will surely appreciate all these delights in its own way -

    One of the first reviews of testing GTA 5 on different computer configurations.

    Let me remind you the OFFICIAL system requirements of GTA 5:

    Minimum requirements:

    • OS: Windows 8.1, 8, 7, Vista 64 bit (NVIDIA video cards are recommended for Vista)
    • CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 cores) / AMD Phenom 9850 Quad-Core Processor (4 cores) @ 2.5GHz
    • RAM: 4 GB
    • Video card: NVIDIA 9800 GT 1 GB / AMD HD 4870 1 GB (version no lower than DX 10, 10.1, 11)
    • OS: Windows 8.1, 8, 7 64 bit
    • CPU: Intel Core i5 3470 @ 3.2GHZ (4 cores) / AMD X8 FX-8350 @ 4GHZ (8 cores)
    • RAM: 8 GB
    • Video card: NVIDIA GTX 660 2 GB / AMD HD7870 2 GB

    GTA 5 graphics settings:


    Graphics quality on different settings (low, medium, high)

    Video card testing

    Testing was carried out only at maximum settings. Tests for medium / low and for weak computers - NOT YET.

    Testing video cards at maximum GTA 5 settings (1920x1080, standard textures)

    Testing video cards at maximum GTA 5 quality settings (1920x1080)

    GPU testing at maximum quality settings (1920x1080, MSAA 8X)

    Testing at maximum memory GPU quality settings

    Testing for video memory consumption. The test was done in MSI Afterburner. The configuration and settings are shown in the graph.

    Processor testing

    Testing at maximum quality settings GTA5 (1920x1080)

    Loading Intel processor cores at maximum GTA5 settings (1920x1080)

    It "s been nearly two decades, but I can still remember wreaking havoc in the original Grand Theft Auto and GTA 2 like it was yesterday . Both games were a blast but Rockstar really blew our minds when it shifted from bird"s-eye visuals to a fully 3D game engine and environment with GTA III in 2001, allowing players to experience open world mayhem across Liberty City from a third-person perspective.

    Having found a winning formula, Rockstar followed up with two more crime simulators: Vice City arrived a year later and then San Andreas two years after that, both of which were powered by Criterion's RenderWare engine (like GTA III) while 2008's GTA IV is more of a true successor with larger gameplay changes and graphics based on Rockstar's own engine (RAGE).

    Rockstar has made many improvements to the PC version, including increased resolution and graphical detail, denser traffic, greater draw distances, upgraded AI, new wildlife, and advanced weather and damage effects.

    Advanced Graphics Enabled

    Test System Specs

    • Intel Core i7-5960X (3.00GHz)
    • x4 4GB Kingston Predator DDR4-2400 (CAS 12-13-13-24)
    • Asrock X99 Extreme6 (Intel X99)
    • Silverstone Strider Series (700w)
    • Crucial MX200 1TB (SATA 6Gb/s)
    • Gigabyte Radeon R9 290X (4096MB)
    • Gigabyte Radeon R9 290 (4096MB)
    • Gigabyte Radeon R9 285 (2048MB)
    • Gigabyte Radeon R9 280X (3072MB)
    • HIS Radeon R9 270X (2048MB)
    • HIS Radeon R9 270 (2048MB)
    • HIS Radeon R7 265 (2048MB)
    • HIS Radeon HD 7970 GHz (3072MB)
    • HIS Radeon HD 7970 (3072MB)
    • HIS Radeon HD 7950 (3072MB)
    • HIS Radeon HD 7870 (2048MB)
    • HIS Radeon HD 7850 (2048MB)
    • Nvidia GeForce GTX Titan X (12288MB)
    • Gigabyte GeForce GTX 980 (4096MB)
    • Gigabyte GeForce GTX 970 (3584+512MB)
    • Gigabyte GeForce GTX 960 (2048MB)
    • Nvidia GeForce GTX Titan (6144MB)
    • Gigabyte GeForce GTX 780 Ti (3072MB)
    • Gigabyte GeForce GTX 780 (3072MB)
    • Gigabyte GeForce GTX 770 (2048MB)
    • Palit GeForce GTX 760 (2048MB)
    • Gigabyte GeForce GTX 750 Ti (2048MB)
    • Gainward GeForce GTX 680 (2048MB)
    • Gainward GeForce GTX 660 Ti (2048MB)
    • Gainward GeForce GTX 660 (2048MB)
    • Microsoft Windows 8.1 Pro 64-bit
    • Nvidia GeForce 350.12 WHQL
    • AMD Catalyst 15.4 Beta

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